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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For other characters, see Yuri.

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"Rockets! He transfers me to work on rockets! These experiments require no finesse, no imagination! My intellect is ill served blasting a bunch of monkeys into the atmosphere! ... (sigh) But I can’t fight Gersh over this. I was able to hold onto my keys, (STATIC) some after hours research. No one else really understands what Project Mercury is capable of. Until then, this lab will have to do. Wait... Is that a Matryoshka Doll? Did someone let a child in-? (STATIC)"
— Yuri ranting in one of the hidden radios.


Yuri Zavoyski (Russian: Юрий Завойский), also known as the Pentagon Thief, is an enemy who appears in the Call of Duty: Black Ops Zombies map "Five" and is a member of the Ascension Group and a character heard in the Ascension radio messages. In "Five", as the Pentagon Thief, he has the ability to steal the player's weapon. In Classified, he is replaced by Hellhounds.

Biography

Yuri was an assistant to Gersh until he was transferred to launching monkeys into space, due to his alleged delays and setbacks on the Gersh Device. Yuri clearly stated his resentment over the transfer, as he claims his intellect is being wasted on "blasting a bunch of monkeys into the atmosphere!" He then finds a diary pertaining to Element 115 in some boxes, which he then experimented with in secret. Due to him reading Edward Richtofen's diary, Samantha then began to take control of his mind, driving him insane until he broke down, and agreeing to follow her orders. Samantha then orders Yuri to trick Gersh into activating the completed Device. Once Yuri follows, Gersh gets sucked into a black hole. Yuri then laughs in triumph, but then panics as he realizes the consequences, screaming "No!" and "What have I done?!"

"November 5th, 1963
Obeying Samantha's wishes, Yuri tricks Gersh into activating the Gersh Device. The rift created absorbs him and allows Samantha to travel through. Yuri is also absorbed and transported to the Pentagon.
"
— Excerpt 1023816121016 from the Kronorium


Eventually, Yuri is sent to the Pentagon by Samantha after entering a Rift caused by the Gersh Device, where he is found by Samantha and transformed, becoming the Pentagon Thief. He is then instructed to release Zombies into the Pentagon, which he does so, resulting in the outbreak seen in Classified. Before going with them, however, he is stopped and told by Samantha to stop Richard Nixon, John F. Kennedy, Fidel Castro and Robert McNamara from surviving, being thrown through a portal to the later events of Five.

Overview

In "Five", Yuri (as the Pentagon Thief) will teleport onto the map at certain rounds after the power has been turned on and will attempt to steal players' weapons. If playing on co-operative, he will try to steal one weapon from each player and then continuously run around the lab area until he teleports away and escapes. He cannot actually hurt the players. When he steals a player's weapon, he teleports that player to the power room. If he steals one weapon from each player and manages to escape, a Max Ammo is placed in the electricity room. If the player kills him after taking a player's weapon, he will give the players their weapons back, and drop a Max Ammo and a Fire Sale; if he is killed before stealing any weapons, the Fire Sale will be replaced by a Bonfire Sale.

The Pentagon Thief may sometimes teleport players into the basement level without actually taking the player's weapon.

The Pentagon Thief, while revealed to be behind the outbreak as seen in Classified's intro cinematic, does not return for the map itself, instead being replaced by Hellhounds.

Appearance

Yuri's appearance as the Pentagon Thief is of a stereotypical 'mad scientist'. He wears special bifocals, a white lab coat with strange writing on it, a satchel bag and white pushed back hair. When he first spawns in a Thief round, the map will be given a blue hue. He will appear out of one of the teleporters as a cloud of moving red numbers. Only the player he is targeting can see him, but other players can still fire on him and still see the trail of numbers he leaves behind. Once he has stolen a player's weapon, that player will be able to see him for the rest of the Thief round. He will move at a steady walking pace until fired at or spotting a player, which will make him break into an incredibly fast sprint from which he will not stop. The player(s) will have no other reasonable choice but to attempt to kill him since he is incredibly fast and outrunning him in this sprinting stage is impossible.

Killing Yuri as the Thief

The Thief has relatively high health and can run infinitely. Trying to outrun the Pentagon Thief is not the best tactic, as he will eventually catch the player if not disrupted. One method to kill him in co-op is for all the players to stay in the conference room and attack the Thief while one player distracts the Thief by circling around the tables. The Ray Gun is a very effective weapon against the Thief, as are Mustang and Sally and Claymores. The Winter's Howl will slow him down, making it much easier to outpace him.

Another way to kill the Thief is using the Death Machine on him. This is one of the most difficult and luck-based methods, as the Pentagon Thief can steal the Death Machine and it depends on where the Power-Up will appear after killing a zombie.

Although the Thief actively avoids the Electro-Shock Defenses, they will immediately kill him if he runs into them.

Gallery


Trivia

File:Thief closeup in "Five".png

Close up on the Thief.

  • On the strap of the Thief's bag, there is an Illuminati code that reads "living dead".
  • If the player is downed, the Thief will still steal one's weapon, however, instead of stealing the player's last stand pistol, he will steal the weapon the player was using last before downed.
  • If the player has only one gun and if the Thief steals it, the player will be left with no weapons except for the knife, their equipment and grenades.
  • If the Thief is killed with Insta-Kill active, he will only drop a Max Ammo, never a Fire Sale or a Bonfire Sale (though this is only true in Co-Op).
  • As seen in this video, the Thief can steal a Death Machine. The power-up icon will then instantly disappear and the player will not lose any other weapons.
  • When near death, he will visibly begin to flinch, but will not slow down.
  • If a player downs themselves during the Thief Round and is revived by another player, the Pentagon Thief may not go after the player thus making the player who was down, the only one remaining with both weapons remaining.
  • If the Pentagon Thief is killed, the Pentagon announcer says "Containment Failure, system monitoring will remain on alert status." If the Pentagon Thief escapes, the female announcer says, "Containment successful."
  • He cannot be frozen over completely by the Winter's Howl or its Pack-a-Punched version; he can be severely damaged and slowed down, however.
  • Elevators cannot be used during Thief round.
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