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{{For|other uses|Zombie (disambiguation)}}
[[File:Zombie title screen BOII.png|right|300px]]
 
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{{For|similarly named game modes|Zombies (Sledgehammer)|Zombies (Infinite Warfare)}}
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[[File:Nacht Intro logo BO3.PNG|thumb|300px]]
{{for|the enemy featured in the game mode|Zombie}}
 
   
{{for|the camouflage|Zombies Camouflage}}
 
 
{{for|the Timeline|Zombies Timeline}}
 
{{Clear}}
 
 
{{Quote|Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways...|''[[Call of Duty: Black Ops]]'' game manual description}}
 
{{Quote|Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways...|''[[Call of Duty: Black Ops]]'' game manual description}}
   
'''Zombies''', originally known as '''Nazi Zombies''', is a [[Treyarch]] exclusive game mode that first appeared in ''[[Call of Duty: World at War]]''. It became highly popular upon the game's release, and returned in its sequel ''[[Call of Duty: Black Ops]] ''and again in ''[[Call of Duty: Black Ops II]]''. In Zombies, players face zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is only [[Zombies (mode)/Story|considered canon]] in its [[Portal:Timeline/Zombies|own universe]].
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'''Zombies''', originally '''Nazi Zombies''', is a game mode created by [[Treyarch]]. It first appeared in ''[[Call of Duty: World at War]]'' and became highly popular upon the game's release, resulting in the mode returning in ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: Black Ops 4]]'', ''[[Call of Duty: Black Ops Cold War]]'', ''[[Call of Duty: Vanguard]]'', and ''[[Call of Duty: Modern Warfare III]]''. In Zombies, players face off against zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is generally [[Zombies (Treyarch)/Story|considered canon]] in its [[Portal:Timeline/Zombies|own universe]], though the Dark Aether Saga has been stated to be canon with the events of its respective games' Campaign modes and Multiplayer post-launch seasons.
   
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==Overview==
Up to eight players<ref>[[Grief]] mode</ref> must survive endless waves of attacking [[Zombie|zombies]], earning points from killing or damaging zombies and repairing barriers. These points can be used to purchase [[weapons]] and [[Perk-a-Cola]]s in the process, or unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies. They can be repaired, however, with the exception of the dirt surfaces. There is no limit to the number of rounds; the game will end when all players have been incapacitated or killed by the Zombies, or complete [[Pop Goes the Weasel]] on the map Mob of The Dead. Zombies become stronger and faster upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop [[Power-Ups (Zombies)|power-ups]] such as [[Max Ammo]], [[Nuke]], or [[Insta-Kill]] upon their death, making the round easier.
 
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Throughout several ''Call of Duty'' games, Zombies has had several different gameplay formats:
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*In the original format, also known as "Round-Based", up to four players, eight on [[Grief]], must survive endless waves of attacking [[zombie]]s, earning points from killing or damaging zombies and repairing barriers. These points can be used to purchase [[weapons]] and [[Perk-a-Cola]]s in the process, or unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies. Several game types, such as Grief and [[Gauntlet (gametype)|Gauntlet]], employ the round-based format with different rule sets and variations.
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*The [[Outbreak (Cold War)|Outbreak]] mode in ''Black Ops Cold War'' introduces a new format, in which players progress rounds by completing a primary objective. Completion of said objective allows players to teleport to the next map, where a new round starts and difficulty is increased. While within a round/map, players are free to pursue side objectives, both visible and hidden on the map. Unlike round-based, Outbreak does not feature barriers, outside of the Holdout objective where players must defend a specific area in the Dark Aether.
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**The maps [[Der Anfang]] and [[Terra Maledicta]] in ''Vanguard'' employ a similar format to Outbreak, in which players access portals from a hub map that teleport them to objective locations, which can either be in the hub map itself or in different submaps. Upon completion of an objective, the players are teleported back to the hub area while the round progresses.
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*In ''Modern Warfare III'', Zombies uses a brand new gameplay system, similar to [[DMZ]]. Up to twenty-four players, split in multiple squads of up to three players (with the option to assimilate to a maximum six-player squad), spawn in a large map, where they must gather loot, complete contracts and/or engage in story missions within a 45-minute time limit. Afterwards, an Aether Storm circle expands and begins to engulf the map, leaving players with 15 minutes to exfil.
   
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Zombies is also known for carrying on the tradition of odd Easter Eggs within ''Call of Duty'' games. Later games feature "major" Easter Eggs known as [[Main Quest]]s, which further progress the story; upon completion of said quests, players are usually granted an achievement/trophy, in addition to an in-game reward, usually in the form of weapons, Perks, or Calling Cards.
Altogether, Zombies consists of 17 maps; the first, second, fourth, fifth, and seventh feature Nazi Zombies ([[Nacht der Untoten]], [[Verrückt]], [[Der Riese]], [[Kino der Toten]], [[Dead Ops Arcade]]), while the third features [[Imperial Japanese Army|Imperial Japanese&nbsp;Army]] ([[Shi No Numa]]), the sixth features American civilians, military and scientists ([["Five"]]), the eighth features Russian scientists, cosmonauts and military ([[Ascension]]), the ninth features Russian sailors and divers ([[Call of the Dead]]), the tenth features Himalayan civilians ([[Shangri-La]]), the eleventh features Astronauts and American military ([[Moon]]), the twelfth features various American civilians ([[Green Run]]), the thirteenth map features Russian Spetsnaz and American Zombies of various afflictions, including zombies wearing hazmat suits ([[Nuketown Zombies]]), the fourteenth features Chinese civilian and military Zombies, ([[Die Rise]]), the fifteenth features American prisoners and guards ([[Mob of the Dead]]), the sixteenth features Western barmaids, prospectors and cowboys in a continentally-shifted Angola ([[Buried]]), and the seventeenth features WWI era German soldiers and Medieval Templars in occupied France ([[Origins]]).
 
   
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A match will end when all players have been incapacitated or killed by the Zombies. A game can also end in several other conditions:
So far, Zombies has a total of 45 playable characters (including various unidentified ones). [[Shi No Numa]], [[Der Riese]], [[Kino der Toten]], [[Ascension]], [[Shangri-La]], [[Moon]] and [[Origins]] all have the same four playable characters (often dubbed as the "Original Crew") [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]]. They are also heard in [[Call of the Dead]] appearing as an easter egg. They also appear in the ''[[Call of Duty: Black Ops]]'' versions of [[Nacht der Untoten]] and [[Verrückt]], while [["Five"]] has characters who actually existed in real-life ([[John F. Kennedy]], [[Fidel Castro]], [[Robert McNamara]], and [[Richard Nixon]]). [[Call of the Dead]] features real-life celebrities as the characters and one as an enemy ([[Robert Englund]], [[Sarah Michelle Gellar]], [[Danny Trejo]], [[Michael Rooker]], and [[George A. Romero]]). The ''[[Call of Duty: World at War]]'' versions of [[Nacht der Untoten]] and [[Verrückt]] feature [[Marines (Zombies)|unnamed Marines]]. The two [[Tutorial (Zombies)|Tutorial]] [[Tutorial (Black Ops Zombies)|levels]] from the iOS Zombies games feature a soldier known as [[Rook (Zombies)|Rook]]. [[Dead Ops Arcade]] has unidentified playable characters. After Richtofen [[Richtofen's Grand Scheme|swaps bodies]] with [[Samantha Maxis]] on [[Moon]], then she herself becomes a playable character. [[Green Run]] and [[Nuketown Zombies]] consistently use the [[Central Intelligence Agency|CIA Agents]] and [[Center for Disease Control| CDC Soldiers]] as characters in [[Survival]] and [[Grief]] game modes. [[TranZit]], [[Die Rise]] and [[Buried]] also consist of brand new characters (often dubbed as the "New Crew"), [[Abigail "Misty" Briarton]], [[Samuel J. Stuhlinger]], [[Marlton Johnson]] and [[Russman]]. [[Cell Block]] features [[Alcatraz Guards|Prison guards]] and [[Alcatraz Prisoners|prisoners]] and [[Mob of the Dead]] features brand new characters, [[Michael "Finn" O'Leary|Finn O'Leary]], [[Albert "Weasel" Arlington|Albert Arlington]], [[Salvatore DeLuca|Salvatore "Sal" DeLuca]] and [[Billy Handsome]].
 
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*If the player completes certain Main Quests.
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*If the player exfils from the map in ''Black Ops Cold War'', ''Vanguard'' and ''Modern Warfare III''.
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*If the player fails an objective in Der Anfang or Terra Maledicta.
   
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Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop various [[Power-Ups (Zombies)|power-ups]] such as [[Max Ammo]], [[Nuke (Zombies)|Nuke]], [[Insta-Kill]], or [[Double Points]] upon their death, making the round easier.
The Zombies Game Mode is also known for carrying on the tradition of odd Easter Eggs within ''Call of Duty'' games. Some of the maps have "major" Easter Eggs, rather almost campaigns, which upon completion, grant the player(s) a Trophy/Achievement, in addition to an in-game reward, usually in the form of weapons or perks.
 
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==Point System==
 
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In ''World at War'', players battle strictly against Nazi Zombies in [[Nacht der Untoten]], [[Verrückt]], and [[Der Riese]], while [[Shi No Numa]] features Imperial Japanese Army zombies. Starting from ''Black Ops'', Zombies features a variety of settings and locales, which in turn allows zombies of different nationalities to be featured.
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Zombies has a total of 44 playable characters (including various unidentified ones).
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*Unknown group of US Marines who appear in [[Nacht der Untoten]].
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*[[Tank Dempsey]], [[John "Banana"]], [["Smokey"]], and [[Paxton "Gunner" Ridge]] appear in [[Verrückt]].
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*Tank Dempsey, [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] appear in [[Shi No Numa]], [[Der Riese]], [[Kino der Toten]], [[Ascension]], [[Shangri-La]], [[Moon]], [[Origins]], [[The Giant]], [[Der Eisendrache]], [[Zetsubou No Shima]], [[Gorod Krovi]], [[Revelations (map)|Revelations]], [[Blood of the Dead]], [[Classified]] and [[Alpha Omega]]. They are also heard only in Call of the Dead, and are playable in [[Nacht der Untoten]] and [[Verrückt]] in their remade ''Call of Duty: Black Ops ''and ''Call of Duty: Black Ops III'' versions and on Call of the Dead on the [[Call of Duty: Black Ops Zombies|mobile version]].
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*[[John F. Kennedy]], [[Robert McNamara]], [[Richard Nixon]] and [[Fidel Castro]] appear in [["Five"]].
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*Green Beret Soldier, [[Op 40|Op 40 Soldier]], [[Spetsnaz|Spetsnaz Soldier]] and [[Center for Disease Control|CDC Agent]] appear in [[Dead Ops Arcade]].
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*[[Sarah Michelle Gellar]], [[Robert Englund]], [[Danny Trejo]] and [[Michael Rooker]] appear in [[Call of the Dead]].
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*[[Rook (Zombies)|Rook]] appears in the two iOS [[Tutorial (Zombies)|tutorial]] [[Tutorial (Black Ops Zombies)|levels]].
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*[[Samantha Maxis]] appears as a playable character in Moon after she and Richtofen have swapped souls in [[Richtofen's Grand Scheme]].
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*[[Central Intelligence Agency|CIA Agents]] and [[Center for Disease Control|CDC Soldiers]] appear consistently in the smaller game modes (such as [[Grief]]) in Green Run, [[Nuketown Zombies]] and [[Borough]].
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*[[Abigail "Misty" Briarton]], [[Samuel J. Stuhlinger]], [[Marlton Johnson]] and [[Russman]] appear in [[Green Run]], [[Die Rise]], [[Buried]], and [[Tag der Toten]]. They are also seen in [[Blood of the Dead]], while Stuhlinger is heard during the Main Quest, though exclusively to the player who controls Richtofen. Marlton is also heard in Alpha Omega, as part of its Main Quest.
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*[[Zombie]]s themselves are also playable in [[Turned]] mode.
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*[[Michael "Finn" O'Leary]], [[Albert "Weasel" Arlington]], [[Salvatore "Sal" DeLuca]] and [[Billy Handsome]] appear in [[Mob of the Dead]]. They are also talked about in [[Shadows of Evil]] and [[Blood of the Dead]].
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*[[Alcatraz Guards|Prison guards]] and [[Alcatraz Prisoners|prisoners]] appear in [[Cell Block]].
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*[[Floyd Campbell]], [[Jessica Rose]], [[Nero Blackstone]] and [[Jack Vincent]] appear in [[Shadows of Evil]].
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*[[Scarlett Rhodes]], [[Bruno Delacroix]], [[Diego Necalli]], and [[Stanton Shaw]] appear in [[Voyage of Despair]], [[IX]], and [[Ancient Evil]].
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*[[Gideon Jones]], [[Jonathan Warwick]], [[Christina Fowler]] and [[Godfrey]] appear in [[Dead of the Night]].
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With the Dark Aether Saga games, Treyarch allows players to play as any of the [[Operators]], who are also featured in Multiplayer and Warzone modes. The Operators themselves have limited interaction with the maps and story, but they are guided by other NPCs who communicate with them and each other, filling in the place of previous playable characters who often have conversations with one another. Canonically, the Operators' identities are not specified within the story, beyond what they are referred to collectively:
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*In ''Black Ops Cold War'', the Operators are part of [[Requiem]]'s Strike Team, overseen by Officer [[Grigori Weaver]] and several [[Elizabeth Grey|other]] [[Mackenzie Carver|department]] [[Oskar Strauss|leads]].
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*In ''Vanguard'', the Operators are part of an [[Allied Powers|Allied]] Special Forces group.
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*In ''Modern Warfare III'', the Operators are part of Operation Deadbolt's Strike Team, overseen by Special Security Officer [[Selma Greene]].
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==Mechanics==
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===Health===
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The zombies' health grows rapidly, with each round bringing in more and more resilient zombies.
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Before round 10, their health increases at a decent rate as they start with 150 health, and 100 is added each round until round 9, at which point they have 950 health per zombie.
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Starting at round 10, their health increases by +10% each round. This eventually grows into massive numbers; at round 15 they have 1683 health, at round 30 they have 7030 health, at round 50 they have 47295 health, at round 100 they have 5.5 million health, and so on. For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. [[Wonder Weapons]] and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds.
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However, due to the health becoming too high for the engine to handle at around round 200, zombies from this point on have the health of round 1.
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A zombie health cap was introduced in ''Black Ops 4'', in which the health amount reaches a maximum at a specific round and does not go higher, and also does not reset at any point, allowing regular weapons to be usable in high-round gameplay.
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===Amount===
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The amount of zombies per round also increases each round, though not as drastically as their health.
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In ''World at War'', maps before [[Der Riese]] have a maximum of 24 zombies per round.
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In Der Riese as well as all of ''Black Ops'', ''Black Ops II'', and ''Black Ops III'' there can only be 24 zombies on the map at one time, with new ones respawning as the ones currently present are killed. Unlike zombies' health, the growth in their numbers is not linear, instead following these formulas after round 10, ''R'' being the current round and rounding up if the result is not an integer:
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*1 player: <tt>0,000058 * R^3 + 0,074032 * R^2 + 0,718119 *R + 14,738699</tt>
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*2 players: <tt>0,000054 * R^3 + 0,169717 * R^2 + 0,541627 *R + 15,917041</tt>
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*3 players: <tt>0,000169 * R^3 + 0,238079 * R^2 + 1,307276 *R + 21,291046</tt>
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*4 players: <tt>0,000225 * R^3 + 0,314314 * R^2 + 1,835712 *R + 27,596132</tt>
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This results in a steady climb between rounds; in a solo game, there are 33 zombies on round 10, 60 on round 20, 105 on round 30, 243 on round 50, 510 on round 75, 885 on round 100, and so on.
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===Point System===
 
{{Main|Points (Zombies)}}
 
{{Main|Points (Zombies)}}
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There is a point system in the game mode that awards players for progress. Points can be used to purchase different items and features, such as weapons or open doors and barriers. Some special zombies give reduced or no points, and sometimes repeating an action causes diminishing returns.
There is a point system in the Zombie game mode. This system applies to [[Zombies|Normal Zombies]], [[Hellhounds]], [[Crawler Zombies]], [[Space Monkeys]], [[Brutus (Zombies)|Brutus]], [[Pentagon Thief]], and [[Jumping Jacks]].
 
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*Non-lethal hit: 10 points.
 
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Examples of actions that award points:
*Second [[Thundergun]] kill: 30 points.
 
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*Lethal torso hit: 60 points.
 
*Lethal limb hit: 50 points.
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*Non-lethal hit: 10 points
*Lethal explosive hit: 50 points.
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*Lethal torso hit: 60 points
*Lethal neck hit: 70 points.
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*Lethal limb hit: 50 points
*Lethal headshot: 100 points.
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*Lethal explosive hit: 50 points
*Lethal melee: 130 points.
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*Lethal neck hit: 70 points
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*Lethal headshot: 100 points
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*Lethal melee: 130 points
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*Repair a barricade: 10 points
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In ''Black Ops 4'', the points system was overhauled, where kills would grant a fixed amount of points: 150 points for lethal melee, 120 points for lethal headshot, and 90 points for other lethal hits. In ''Black Ops Cold War'', the points system was overhauled once more, where both lethal melee and headshot give 115 points.
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=== Main Quests ===
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{{Main|Main Quest}}{{TreyZomMainQuests}}
   
 
==Maps==
 
==Maps==
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As of ''Modern Warfare III'', Zombies features a total of forty-one maps.
===[[Nacht der Untoten]]===
 
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===[[Call of Duty: World at War]]===
[[File:Nacht_der_Untote_Loading_Screen.jpg|thumb|Loading screen in ''[[Call of Duty: Black Ops]]''.]]
 
{{Main|Nacht der Untoten}} 
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====[[Nacht der Untoten]]====
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[[File:Nacht Der Untoten Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
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{{Main|Nacht der Untoten}}
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{{quote|You drove them deep into the heart of Reich. You thought they were dead. You were wrong.|[[Nacht der Untoten]] description}}
 
{{quote|You drove them deep into the heart of Reich. You thought they were dead. You were wrong.|[[Nacht der Untoten]] description}}
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'''Nacht der Untoten '''(German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The [[Zombie]]s in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include [[Perk-a-Cola]]s until the September 27, 2011 update that provided every map with [[Mule Kick]], however, this only applies to ''[[Call of Duty: Black Ops]]''. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map [[Airfield (Multi-Player)|Airfield]], the bunker in the map therefore earning the name "Zombie House." However, it has nothing to do with that map story-wise. The version in ''[[Call of Duty: Black Ops]]'' features the original power-ups, including the [[Carpenter]] power-up (which is first introduced in [[Der Riese]]) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the [[Mystery Box]], zombies can now reach through the windows to hit the players, and a new musical easter egg called "[[Undone]]" can be found.
 
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'''Nacht der Untoten '''(German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The [[Zombie]]s in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include [[Perk-a-Cola]]s until the September 27, 2011 update that provided every map with [[Mule Kick]], however, this only applies to ''[[Call of Duty: Black Ops]]''. Because it is a last minute developer addition, this map simply acts as an introduction to the Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map [[Airfield (multiplayer)|Airfield]]. The version in ''[[Call of Duty: Black Ops]]'' features the original power-ups, including the [[Carpenter]] power-up (which was first introduced in [[Der Riese]]) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the [[Mystery Box]], zombies can now reach through the windows to hit the players, and a new musical easter egg called "[[Undone]]" can be found. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons, [[GobbleGum]] and [[Der Wunderfizz]] machine.
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{{Clear}}
 
{{Clear}}
   
===[[Verrückt]]===
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====[[Verrückt]]====
[[File:WorldAtWar_Verruct_Loading_Screen.jpg|thumb|Loading screen in ''[[Call of Duty: Black Ops]]''.]]
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[[File:Verrückt Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Verrückt}}
 
{{Main|Verrückt}}
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{{quote|Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!|[[Verrückt]] description}}
 
{{quote|Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!|[[Verrückt]] description}}
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'''Verrückt''' (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based off the multiplayer map [[Asylum]], as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, [[Perk-a-Cola]]s, and [[Bouncing Betty|Bouncing Betties]], as well as the first map to require the power to be turned on. There are 10 rooms in this map, which require points to open. This is the first map where the [[Mystery Box]] can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, and you go through the doors that need power to open. This map also introduces the [[PPSh-41]], available from the [[Mystery Box]] (In the ''Call of Duty: Black Ops'' version of this map, a new [[Wonder Weapon]], the [[Winter's Howl]], is introduced).
 
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'''Verrückt''' (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based on the multiplayer map [[Asylum]], as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, [[Perk-a-Cola]]s, and [[Bouncing Betty|Bouncing Betties]], as well as the first map to require the power to be turned on. There are ten rooms in this map, which require points to open. This is the first map where the [[Mystery Box]] can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after which the door connecting the two starting areas opens. This map also introduces the [[PPSh-41]], available from the Mystery Box. In the ''Call of Duty: Black Ops'' version of this map a new [[Wonder Weapon]], the [[Winter's Howl]], is introduced. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons, [[GobbleGum]] and [[Der Wunderfizz]] machine.
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{{Clear}}
 
{{Clear}}
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===[[Shi No Numa]]===
 
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====[[Shi No Numa]]====
[[File:Shi_No_Numa_Loading_Screen.jpg|thumb|Loading screen in ''[[Call of Duty: Black Ops]]''.]]
 
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[[File:Shi No Numa Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Shi No Numa}}
 
{{Main|Shi No Numa}}
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{{quote|Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!|[[Shi No Numa]] description}}
 
{{quote|Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!|[[Shi No Numa]] description}}
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'''Shi No Numa''' (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three (Starting Room, Warning Room and [[Mystery Box]] Spawn). This is the second map where the electricity does not have to be turned on. This map, along with [[Shangri-La]] and [[Moon]], has [[Perk-a-Cola]] Machines that spawn randomly (save for [[Mule Kick]]). This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The [[Zipline]] utility is introduced here, and returns in [[Call of the Dead]]. There are now special rounds in which the players ward off [[Hellhounds]], a newly introduced enemy and are awarded with a [[Max Ammo]] afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new [[Wonder Weapon]], the [[Wunderwaffe DG-2]], an electricity-casting weapon that can kill up to 10 zombies at once, in a chain reaction. This map is also the only one with the [[Flogger]], a manually activated 'trap'. In this map, the Zombies backstory unfolds for the four main characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]]. This is the first map that does not take design on a map built into the game.
 
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'''Shi No Numa''' (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three. This is the second map where the electricity does not have to be turned on. This map, along with [[Shangri-La]], [[Moon]], [[Nuketown Zombies]], [[The Giant]], and [[Zetsubou No Shima]] has [[Perk-a-Cola]] Machines that spawn randomly, although this map was the first to introduce it. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The [[Zipline]] utility is introduced here, and returns in [[Call of the Dead]]. There are now special rounds in which the players ward off [[Hellhound]]s, a newly introduced enemy, and are awarded with a [[Max Ammo]] afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new [[Wonder Weapon]], the [[Wunderwaffe DG-2]], an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction. This map is also the only one with the [[Flogger]], a manually activated trap. In this map, the Zombies backstory unfolds for the four main characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]]. This map takes some of its design features from the multiplayer map [[Knee Deep]]. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons, [[GobbleGum]] and [[Der Wunderfizz]] machine.
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{{Clear}}
 
{{Clear}}
   
===[[Der Riese]]===
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====[[Der Riese]]====
[[File:BO_Der_Riese_Loading_Screen.jpg|thumb|Loading screen in ''[[Call of Duty: World at War]]''.]]
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[[File:Der Riese Loading Screen.png|thumb|Loading screen in ''[[Call of Duty: Black Ops]]''.]]
 
{{Main|Der Riese}}
 
{{Main|Der Riese}}
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{{quote|The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?|[[Der Riese]] description}}
 
{{quote|The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?|[[Der Riese]] description}}
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'''Der Riese''' (German: "The Giant") is the fourth map in the Zombies Campaign. It takes some features from the multiplayer map [[Nightfire]]. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the [[Pack-a-Punch Machine]], which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where [[Perk-a-Cola]] machines are included, and the second where Perk-a-Cola machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every five rounds. It is the first map to have [[Teleporter]]s, the [[Monkey bomb|Monkey Bomb]], the [[Bowie Knife]], and the [[Fly Trap]]. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "[[Carpenter]]" power-up, which boards up all opened windows in the level and award the players 200 points. It is the first of two maps in which Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16. This map is set in Germany, near Breslau.You can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.
 
  +
'''Der Riese''' (German: "The Giant") is the fourth map in the Zombies Campaign. It takes some features from the multiplayer map [[Nightfire]]. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the [[Pack-a-Punch Machine]], which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where [[Perk-a-Cola]] machines are included, and the second where Perk-a-Cola machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every five rounds. It is the first map to have [[MTD|teleporters]], the [[Monkey Bomb]], the [[Bowie Knife]], and the [[Fly Trap]]. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "[[Carpenter]]" power-up, which boards up all opened windows in the level and award the players 200 points. It is the first of two maps in which Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16. This map is set in Germany, near Breslau. One can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.
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{{Clear}}
 
{{Clear}}
   
===[[Kino der Toten|Kino Der Toten]]===
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===[[Call of Duty: Black Ops]]===
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====[[Kino der Toten]]====
[[File:Kino_Der_toten_Loading_Screen.jpg|thumb|Loading screen.]]
 
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[[File:Kino Der Toten Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Kino der Toten}}
 
{{Main|Kino der Toten}}
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{{Quote|Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!|[[Kino der Toten]]}}
 
{{Quote|Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!|[[Kino der Toten]]}}
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'''Kino der Toten''' (German: "Theater/Cinema of the Dead") is the fifth map in the Zombies Campaign, introduced in ''[[Call of Duty: Black Ops]]''. The four original characters are playable. It has almost all the features from Der Riese, including the [[Bowie Knife]], [[Teleporter]]s, [[Pack-a-Punch Machine]], and [[Monkey Bomb]], although the [[Wunderwaffe DG-2]] does not return. A new [[Wonder Weapons|Wonder Weapon]], the [[Thundergun]], makes its debut, replacing the [[Wunderwaffe DG-2]]. It is the first map to have purchasable Cold War weapons, as well as the first map to have the new [[Gas Zombies]]. It is the third map to require the electricity to be turned on, and is the first Zombies map to not have the [[Mystery Box]] spawn in a fixed location. It is also available on the iOS version of ''Call of Duty: Black Ops Zombies''. This map is set in an abandoned theater in Berlin, some time in the 1960s. Hellhounds make an appearance as the zombie bosses, and in the later rounds can kill you with one hit.
 
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'''Kino der Toten''' (German: "Cinema of the Dead") is the fifth map in the Zombies Campaign, introduced in ''[[Call of Duty: Black Ops]]''. The four original characters, namely [[Takeo Masaki]], [[Edward Richtofen]], [["Tank" Dempsey]] and [[Nikolai Belinski]], are playable. The map is set in an abandoned theater in Berlin, some time before 1963. It contains almost all of the features introduced in Der Riese, including the [[Bowie Knife]], [[MTD|Teleporters]], [[Pack-a-Punch Machine]], [[Hellhound]]s and [[Monkey Bomb]], although the [[Wunderwaffe DG-2]] does not return. A new [[Wonder Weapons|Wonder Weapon]], the [[Thundergun]], makes its debut, replacing the Wunderwaffe DG-2. It is the first map to have purchasable Cold War weapons, as well as the first map to have the new [[Gas Zombies]]. It is the third map in the series to require the electricity to be turned on to access certain features, and is the first Zombies map to not have the [[Mystery Box]] spawn in a fixed location. It is also available on the iOS version of ''Call of Duty: Black Ops Zombies''. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons, [[GobbleGum]] and [[Der Wunderfizz]] machine.
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{{Clear}}
 
{{Clear}}
   
===[["Five"]]===
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====[["Five"]]====
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[[File:Five_loadscreen_BO.png|thumb|Loading Screen]]
 
{{Main|"Five"}}
 
{{Main|"Five"}}
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{{Quote|The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".|[["Five"]]}}
 
{{Quote|The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".|[["Five"]]}}
'''"Five"''' is the sixth map in the Zombie[[File:Five.png|thumb|Loading screen.]]s game mode, introduced in ''[[Call of Duty: Black Ops]]''. The playable characters in this map are President [[John F. Kennedy]], [[Richard Nixon]], [[Robert McNamara]], and [[Fidel Castro]]. A new [[Wonder Weapon]], the [[Winter's Howl]], has been introduced on this map. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the [[Pentagon Thief]]. The Pentagon Thief substitutes the [[Hellhounds]], which do not appear in the map. Also it is the first map with incomplete traps, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on. The map may be based off a canceled multiplayer map titled "Pentagon." This is also the first map to not have the four main characters in it since they have been introduced.{{Clear}}
 
   
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'''"Five"''' is the sixth map in the Zombies game mode, introduced in ''[[Call of Duty: Black Ops]]''. The playable characters in this map are President [[John F. Kennedy]], [[Richard Nixon]], [[Robert McNamara]], and [[Fidel Castro]]. A new [[Wonder Weapon]], the [[Winter's Howl]], has been introduced on this map. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the [[Pentagon Thief]]. The Pentagon Thief substitutes the [[Hellhound]]s, which do not appear in the map. Also it is the first map with incomplete traps, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on. The map may be based off a canceled multiplayer map titled "Pentagon." This is also the first map to not have the four main characters in it since they have been introduced.
===[[Dead Ops Arcade]]===
 
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[[File:Dead_Ops_Loading_Screen.jpg|thumb|Loading screen.]]
 
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{{Clear}}
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====[[Dead Ops Arcade]]====
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[[File:Dead_Ops_Arcade_Loading_Screen_BO.png|thumb|Loading screen]]
 
{{Main|Dead Ops Arcade}}
 
{{Main|Dead Ops Arcade}}
'''Dead Ops Arcade''' is an arcade based Zombies game in ''[[Call of Duty: Black Ops]]'' and the seventh in the game mode. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the [[Central Intelligence Agency Data system|computer]]. "3ARC UNLOCK" will also unlock all Campaign levels for Mission Select and "Five" if not completed. By doing this, the player will also unlock the "[[Insert Coin]]" achievement for 5G and can access Dead Ops Arcade from the Zombies menu. This map plays no role in the Zombies plot. 50 levels of Dead Ops Arcade feature on the iOS version of ''Call of Duty: Black Ops Zombies''.
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'''Dead Ops Arcade''' is an arcade based Zombies game in ''[[Call of Duty: Black Ops]]'' and the seventh in the game mode. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the [[Central Intelligence Agency Data System|computer]]. "3ARC UNLOCK" will also unlock all Campaign levels for Mission Select and "Five" if not completed. By doing this, the player will also unlock the "[[Achievements/Call of Duty: Black Ops|Insert Coin]]" achievement for 5G or a bronze trophy, and can access Dead Ops Arcade from the Zombies menu. This map plays no role in the Zombies plot. 50 levels of Dead Ops Arcade are featured on the iOS version of ''Call of Duty: Black Ops Zombies''.
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{{Clear}}
 
{{Clear}}
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===[[Ascension]]===
 
  +
====[[Ascension]]====
[[File:Ascension_loading.jpg|thumb|Loading screen.]]
 
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[[File:Ascension Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Ascension}}
 
{{Main|Ascension}}
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{{Quote|The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun.|[[Ascension]]}}
 
{{Quote|The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun.|[[Ascension]]}}
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'''Ascension''' is the eighth map in the Zombies game mode, included in the [[First Strike]] map pack. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, [[Stamin-Up]] and [[PhD Flopper]]. [[Double Tap Root Beer]] doesn't return, but was initially set to appear. [[Space Monkey]]s have replaced the [[Pentagon Thief]] and [[Hellhounds]]. There is a new power-up introduced here, the [[Random Perk Bottle]], which grants the player a random perk. Two new [[Wonder Weapons]] made their debut, the [[Gersch Device]] and the [[Matryoshka Doll]], both of which are tactical grenades. The [[Bowie Knife]] is not in this map, as it is replaced by a Russian counterpart (only for aesthetic purposes), the [[Sickle]] which works exactly the same. The four original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]] return. It is the second map where players can have zombies spawn next to them. It is the only map with the [[Lunar Lander]], a utility that works similarly to the [[Teleporter]]. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous ''[[Call of Duty: Black Ops]]'' map [[Kino der Toten]]. This map includes more radios similar to the ones in [[Der Riese]] and the [[Kassimir Mechanism]] Easter Egg which advances the story of [[Samantha Maxis]] as a demonic being. Characters from [["Five"]] can be heard on this map by using the three red telephones, indicating that the two maps occur simultaneously. The map is based on [[Launch]]. Ascension is also available on the iOS version of ''Call of Duty: Black Ops Zombies''.
 
  +
'''Ascension''' is the eighth map in the Zombies game mode, included in the [[First Strike]] map pack. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, [[Stamin-Up]] and [[PhD Flopper]]. [[Double Tap Root Beer]] doesn't return, but was initially set to appear. [[Space Monkey]]s have replaced the [[Pentagon Thief]] and [[Hellhound]]s. There is a new power-up introduced here, the [[Random Perk Bottle]], which grants the player a random perk. Two new [[Wonder Weapons]] made their debut, the [[Gersh Device]] and the [[Matryoshka Doll]], both of which are tactical grenades. The [[Bowie Knife]] is not in this map, as it is replaced by a Russian counterpart (only for aesthetic purposes), the [[Sickle]] which works exactly the same. The four original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]] return. It is the second map where players can have zombies spawn next to them. It is the only map with the [[Lunar Lander]], a utility that works similarly to the [[MTD|Teleporter]]. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous ''[[Call of Duty: Black Ops]]'' map [[Kino der Toten]]. This map includes more radios similar to the ones in [[Der Riese]] and the [[Kassimir Mechanism]] Easter Egg which advances the story of [[Samantha Maxis]] as a demonic being. Characters from [["Five"]] can be heard on this map by using the three red telephones, indicating that the two maps occur simultaneously. The map is based on [[Launch]]. Ascension is also available on the iOS version of ''Call of Duty: Black Ops Zombies''. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons, [[GobbleGum]] and [[Der Wunderfizz]] machine.
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{{Clear}}
 
{{Clear}}
===[[Call of the Dead]]===
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====[[Call of the Dead]]====
[[File:Call_of_the_Dead_Loading_Screen.jpg|thumb|Loading screen.]]
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[[File:Call_of_the_Dead_Loading_Screen_BO.png|thumb|Loading screen]]
 
{{Main|Call of the Dead}}
 
{{Main|Call of the Dead}}
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{{Quote|A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the Element 115 unravels into a hellish nightmare.|[[Call of the Dead]]}}
 
{{Quote|A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the Element 115 unravels into a hellish nightmare.|[[Call of the Dead]]}}
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'''Call of the Dead''' is the ninth map in Zombies game mode included in the [[Escalation]] map pack. It is the first to feature real life celebrities as the playable characters, instead of "the original crew". The celebrities are [[Sarah Michelle Gellar]], [[Robert Englund]], [[Michael Rooker]], and [[Danny Trejo]]. It also features [[George A. Romero]] as a special boss-zombie that spawns before the first round. The map is also the first to include regular [[Zipline]]s and the [[Flinger]]. There are two new [[Wonder Weapons]], the [[V-R11]] and the [[Scavenger (Weapon)|Scavenger]]. It also introduces a new [[Perk-a-Cola]] called [[Deadshot Daiquiri]]. The [[Original Characters Trapped]] is an Easter Egg in this map where the player must help the four 'original' characters escape to [[Shangri-La|Paradise]]. The [[Wunderwaffe DG-2]] makes a re-appearance as a Power-Up (called the [[Lightning Bolt]]), awarded after completing the [[Original Characters Trapped]] Easter Egg, however, it hasn't re-appeared in any maps so far. Call of the Dead is also available on the iOS version of ''Call of Duty: Black Ops Zombies'' and features the original characters instead of the celebrities. {{Clear}}
 
  +
'''Call of the Dead''' is the ninth map in Zombies game mode included in the [[Escalation]] map pack. It is the first to feature real life celebrities as the playable characters, instead of "the original crew". The celebrities are [[Sarah Michelle Gellar]], [[Robert Englund]], [[Michael Rooker]], and [[Danny Trejo]]. It also features [[George A. Romero]] as a special boss-zombie that spawns before the first round. The map is also the first to include regular [[Zipline]]s and the [[Flinger]]. There are two new [[Wonder Weapons]], the [[V-R11]] and the [[Scavenger (weapon)|Scavenger]]. It also introduces a new [[Perk-a-Cola]] called [[Deadshot Daiquiri]]. The [[Original Characters Trapped]] is an Easter Egg in this map where the player must help the four 'original' characters escape to [[Shangri-La|Paradise]]. The [[Wunderwaffe DG-2]] makes a re-appearance as a Power-Up (called the [[Lightning Bolt]]), awarded after completing the [[Original Characters Trapped]] Easter Egg, however, it hasn't re-appeared in any maps so far. Call of the Dead is also available on the iOS version of ''Call of Duty: Black Ops Zombies'' and features the original characters instead of the celebrities.
===[[Shangri-La]]===
 
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[[File:Shangri-La_Loading_Screen.png|thumb|Loading screen.]]
 
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{{Clear}}
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====[[Shangri-La]]====
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[[File:Shangri-La Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Shangri-La}}
 
{{Main|Shangri-La}}
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{{Quote|A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.|[[Shangri-La]]}}
 
{{Quote|A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.|[[Shangri-La]]}}
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'''Shangri-La''' is the tenth map in Zombies game mode, included in the [[Annihilation]] map pack. The four original characters return as the playable characters after being teleported here from the Siberian facility in [[Call of the Dead]]. It is the first to feature the new [[Napalm Zombie]]s, [[Shrieker Zombie]]s and [[Zombie Monkey]]s. The map includes many new utilities, which include the [[Mine Cart]], the [[Geyser]], and the [[Water Slide]]. It also features a new equipment; the [[Spikemore]] and the new [[Wonder Weapon]], the [[31-79 JGb215]]. There is also a major Easter Egg in this map referred to as [[Eclipse]], which rewards a player with the [[Focusing Stone]], giving them every perk on the map permanently until the game ends, and is the only Easter Egg that can be completed more than once per game.
 
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'''Shangri-La''' is the tenth map in Zombies game mode, included in the [[Annihilation]] map pack. The four original characters return as the playable characters after being teleported here from the Siberian facility in [[Call of the Dead]]. It is the first to feature the new [[Napalm Zombie]]s, [[Shrieker Zombie]]s and [[Zombie Monkey]]s. The map includes many new utilities, which include the [[Mine Cart]], the [[Geyser]], and the [[Water Slide]]. It also features a new equipment; the [[Spikemore]] and the new [[Wonder Weapons|Wonder Weapon]], the [[31-79 JGb215]]. There is also a major Easter Egg in this map referred to as [[Eclipse]], which rewards a player with the [[Focusing Stone]], giving them every perk on the map permanently until the game ends, and is the only Easter Egg that can be completed more than once per game. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons and [[GobbleGum]].
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{{Clear}}
 
{{Clear}}
===[[Moon]]===
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====[[Moon]]====
[[File:Moon_loading_screen.jpg|thumb|Loading screen.]]
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[[File:Moon Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
 
{{Main|Moon}}
 
{{Main|Moon}}
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{{Quote|I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. ([[John F. Kennedy]], 1961)|Level Description}}
 
{{Quote|I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. ([[John F. Kennedy]], 1961)|Level Description}}
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'''Moon''' is the eleventh map in the Zombies game mode, included in the [[Rezurrection]] map pack. It starts off at Area 51, otherwise known as, No Man's Land, where for the second time, Hellhounds spawn with zombies after a certain amount of time. [[Teleporters]] return, and the main area takes place on a base on the moon. The four original characters return as playable characters. It features new [[Wonder Weapons]], one of which is called the [[Wave Gun]], which has a dual-wieldable function (dubbed the [[Zap Gun Dual Wield]]) and the [[Quantum Entanglement Device]], a new tactical grenade. The map also introduces the [[Phasing Zombie]]s and [[Astronaut Zombie]]s and sees the return of the [[Crawler Zombie]]s and [[Hellhound]]s. The map also introduces a new [[Perk-a-Cola Machines|Perk-a-Cola]] called [[Mule Kick]] and two new pieces of equipment called the [[P.E.S.]] and the [[Hacker (Zombies)|Hacker]]. The map does not feature any traps, but does have a new utility: the [[Launch Pad]]. There is also a major Easter Egg in this map, referred to as [[Richtofen's Grand Scheme]], which helps [[Richtofen]] gain control of the zombies.
 
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'''Moon''' is the eleventh map in the Zombies game mode, included in the [[Rezurrection]] map pack. It starts off at Area 51, otherwise known as, No Man's Land, where for the second time, Hellhounds spawn with zombies after a certain amount of time. [[MTD|Teleporters]] return, and the main area takes place on a base on the moon. The four original characters return as playable characters. It features new [[Wonder Weapons]], one of which is called the [[Wave Gun]], which has a dual-wieldable function (dubbed the [[Zap Gun Dual Wield]]) and the [[Quantum Entanglement Device]] (QED), a new tactical grenade. The map also introduces the [[Phasing Zombie]]s and [[Astronaut Zombie]]s and sees the return of the [[Crawler Zombie]]s and [[Hellhound]]s. The map also introduces a new [[Perk-a-Cola]] called [[Mule Kick]] and two new pieces of equipment called the [[P.E.S.]] and the [[Hacker (Zombies)|Hacker]]. The map does not feature any traps, but does have a new utility: the [[Launch Pad]]. There is also a major Easter Egg in this map, referred to as [[Richtofen's Grand Scheme]], which helps [[Edward Richtofen|Richtofen]] gain control of the zombies. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons and [[GobbleGum]].
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{{Clear}}
 
{{Clear}}
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===[[Green Run]]===
 
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===[[Call of Duty: Black Ops II]]===
{{Main|Green Run}}{{Quote|Continue the fight against the undead and search for clues to the truth of what lies ahead...|Level Description}}
 
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====[[Green Run]]====
[[File:Bus_Depot_Loading_Screen_BOII.png|thumb|Loading screen.]]
 
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{{Main|Green Run}}
'''Green Run''' is the twelfth map in the Zombies game mode and is the main location of the Zombies mode, [[TranZit]] in ''[[Call of Duty: Black Ops II]]''. It takes place directly after the apocalypse, more specifically, after [[Richtofen's Grand Scheme]] on [[Moon]]. When playing in Survival or Grief, Green Run is divided into three separate maps: [[Bus Depot]], [[Farm]], and [[Town]]. [[Diner]] is only available when playing [[Turned]].
 
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{{Quote|Continue the fight against the undead and search for clues to the truth of what lies ahead...|Level Description}}
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[[File:Bus_Depot_Loading_Screen_BOII.png|thumb|Loading screen]]
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'''Green Run''' is the twelfth map in the Zombies game mode and is the main location of the Zombies mode, [[TranZit]] in ''[[Call of Duty: Black Ops II]]''. It takes place directly after the apocalypse, more specifically, after [[Richtofen's Grand Scheme]] on [[Moon]]. Four new characters are introduced in Tranzit. They are [[Russman]], [[Abigail "Misty" Briarton|Misty]], [[Marlton Johnson|Marlton]], and [[Samuel J. Stuhlinger]]. When playing in [[Survival]], Green Run is divided into three separate maps: [[Bus Depot]], [[Farm]], and [[Town]], the latter two are also playable in [[Grief|Grief mode]]. [[Diner]] is only available when playing [[Turned]].
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{{Clear}}
 
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===[[Nuketown Zombies]]===
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====[[Nuketown Zombies]]====
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{{Main|Nuketown Zombies}}
{{Main|Nuketown Zombies}}{{Quote|Mass-energy equivalence, secret tests, crash landing perks. Survive in the iconic Nuketown, where the past and the future come together.|Level Description}}[[File:Nuketown_Zombies_Load_Screen_BOII.png|thumb|Loading screen.]]
 
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'''Nuketown Zombies''' is the thirteenth map in the Zombies game mode, included in the Hardened Edition, Care Package Edition, and Season Pass of ''[[Call of Duty: Black Ops II]]'', it is remade from the [[Nuketown (Black Ops)|fan-favorite multiplayer map]] from ''[[Call of Duty: Black Ops]]''. It occurs at the same time as the map, '[[Moon]]'. Nuketown Zombies takes place in the aftermath of the nuke explosion from the ''[[Call of Duty: Black Ops]]'' multiplayer map and simultaneously coincides with [[Richtofen's Grand Scheme]]. This is the third map to feature random [[Perk-a-Cola]] machines spawn. There are no zombie bosses to fight in Nuketown.
 
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{{Quote|Mass-energy equivalence, secret tests, crash landing perks. Survive in the iconic Nuketown, where the past and the future come together.|Level Description}}
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[[File:Nuketown_Zombies_Load_Screen_BOII.png|thumb|Loading screen]]
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'''Nuketown Zombies''' is the thirteenth map in the Zombies game mode, included in the Hardened Edition, Care Package Edition, and Season Pass of ''[[Call of Duty: Black Ops II]]'', it is remade from the [[Nuketown (Black Ops)|fan-favorite multiplayer map]] from ''[[Call of Duty: Black Ops]]''. It occurs at the same time as the map, '[[Moon]]'. Nuketown Zombies takes place in the aftermath of the nuke explosion from the ''Call of Duty: Black Ops'' multiplayer map and simultaneously coincides with [[Richtofen's Grand Scheme]]. This is the third map to feature random [[Perk-a-Cola]] machines spawn. There are no zombie bosses to fight in Nuketown.
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{{Clear}}
 
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===[[Die Rise]]===
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====[[Die Rise]]====
[[File:Die_Rise_Loading_Screen.jpg|thumb|Loading screen.]]
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[[File:Die_Rise_Loading_Screen_BO2.png|thumb|Loading screen]]
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{{Main|Die Rise}}{{Quote|High above ground, the terrifying combination of dizzying heights and the relentless undead may be your downfall.|Level Description}}
 
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{{Main|Die Rise}}
'''Die Rise''' is the fourteenth map in the Zombies game mode, included in the [[Revolution]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. The map takes place in China, throughout the interior of toppled and crumbling skyscrapers. The Die Rise Easter Egg continues from the [[Tower of Babble]] Easter Egg from Green Run. It features a new buildable weapon, the [[Sliquifier]] and another the [[Trample Steam]] that launches players across buildings and kills zombies that move over it. Die rise also features new wall weapons, the [[AN-94]], the [[PDW-57]] and the [[SVU-AS]]. Elevators transport [[Perk-a-Cola]] machines and the [[Pack-a-Punch Machine]] up and down the floors. New to the map is the [[Who's Who]] perk, which allows players to revive their character with a doppelganger of their character that spawns when they are downed.
 
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{{Quote|High above ground, the terrifying combination of dizzying heights and the relentless undead may be your downfall.|Level Description}}
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'''Die Rise''' is the fourteenth map in the Zombies game mode, included in the [[Revolution (DLC)|Revolution]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. The map takes place in China, throughout the interior of toppled and crumbling skyscrapers. The four characters from Tranzit return in this map. The Die Rise Easter Egg continues from the [[Tower of Babble]] Easter Egg from Green Run. It features a new buildable weapon, the [[Sliquifier]] and another the [[Trample Steam]] that launches players across buildings and kills zombies that move over it. Die rise also features new wall weapons, the [[AN-94]], the [[PDW-57]] and the [[SVU-AS]]. A new boss, the [[Jumping Jacks]] are introduced in this map. They look similar to the Crawler Zombies and come after a certain amount rounds. Elevators transport random [[Perk-a-Cola]] machines and the [[Pack-a-Punch Machine]] up and down the floors. New to the map is the [[Who's Who]] perk, which allows players to revive their character with a doppelganger of their character that spawns when they are downed.
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{{Clear}}
 
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===[[Mob of the Dead]]===
 
'''{{Main|Mob of the Dead}}'''{{Quote|Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison.|Level Description}}[[File:Mob_of_the_Dead_loading_screen_BOII.jpg|thumb|Loading screen.]]
 
   
  +
====[[Mob of the Dead]]====
'''Mob of the Dead''' is the fifteenth map in the Zombies game mode. It is included in the [[Uprising]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. The map takes place at {{w|Alcatraz Island}}. This map includes four brand-new characters, those being; [[Finn O'Leary]], [[Arthur Arlington|Albert Arlington]], [[Salvatore DeLuca]] and [[Billy Handsome]], who are mobsters that are inmates in the prison. It also includes a new wonder weapon, The [[Blundergat]] and a new perk, [[Electric Cherry]]. A new boss zombie known as [[Brutus]] can also spawn in with regular zombies. There are a variety of sub-objectives the player can complete to earn special items such as the [[Hell's Retriever]], Hell's Redeemer, and the [[Golden Spork]]. This is the first map in ''Call of Duty: Black Ops II'' to feature traps and the [[Afterlife]]. This is the first Zombies map with an alternative ending other than death.
 
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{{Main|Mob of the Dead}}
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{{Quote|Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison.|Level Description}}
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[[File:Mob of the Dead loading screen BOII.png|thumb|Loading screen]]
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'''Mob of the Dead''' is the fifteenth map in the Zombies game mode. It is included in the [[Uprising]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. The map takes place at {{w|Alcatraz Island}}. This map includes four brand-new characters, those being; [[Finn O'Leary]], [[Arthur Arlington|Albert Arlington]], [[Salvatore DeLuca]] and [[Billy Handsome]], who are mobsters that are inmates in the prison. It also includes a new wonder weapon, The [[Blundergat]] and a new perk, [[Electric Cherry]]. A new boss zombie known as [[Brutus (Zombies)|Brutus]] can also spawn in with regular zombies. There are a variety of sub-objectives the player can complete to earn special items such as the [[Hell's Retriever]], Hell's Redeemer, and the [[Golden Spork]]. This is the first map in ''Call of Duty: Black Ops II'' to feature traps and the [[Afterlife]]. This is the first Zombies map with an [[Pop Goes the Weasel|ending other than death]].
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{{Clear}}
 
{{Clear}}
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===[[Buried]]===
 
  +
====[[Buried]]====
'''{{Main|Buried}}'''{{Quote|Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now... 'Buried'.|Level Description}}
 
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{{Main|Buried}}
[[File:Buried_loading_screen_BOII.png|thumb|Loading screen.]]
 
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'''Buried''' is the sixteenth map in the Zombies game mode. It is included in the [[Vengeance]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. It features a new perk, [[Vulture Aid]], which when equipped will cause zombies to drop "ammo packs" with random amounts of bullets in each pile, or it will trigger the appurtenance of zombies with green smoke coming out of them, in which a player can stand in upon their death and not be attacked other zombies. Vulture Aid is also capable of showing all available wall weapons including their respective chalk markers, a new twist on zombie gameplay in which chalk must be purchased next the desired wall weapon, which can then be available if the chalk is used to draw the weapons' outline on the wall, allowing it to be finally purchased. It also features several new weapons, such as the [[Paralyzer]], the [[Ray Gun Mark II]], and the [[Remington New Model Army]] revolver, in addition to a new equipment, the [[Time Bomb]] which when thrown will send players back to the round when thrown. [[The Giant]], a friendly NPC will also appear in this map, along with the [[Ghost (Zombies)|Ghosts]] that will appear once a player has ventured into the haunted mansion.
 
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{{Quote|Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now... 'Buried'.|[[Buried]] Description}}
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[[File:Buried_loading_screen_BOII.png|thumb|Loading screen]]
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'''Buried''' is the sixteenth map in the Zombies game mode. It is included in the [[Vengeance]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. The player plays as the characters from TranZit again. It features a new perk, [[Vulture Aid]], which when equipped will cause zombies to drop "ammo packs" with random amounts of bullets in each pile, "money bags" with anywhere between 5 to 20 points, or it will trigger the appurtenance of zombies with green smoke coming out of them, which a player can stand in upon their death and not be attacked other zombies. Vulture Aid is also capable of showing all available wall weapons. Another new twist on zombie gameplay is that the chalk for specific weapons must first be obtained, and can then be used to draw that weapon on specific points in the map to enable the players to purchase said weapon. The map features several new weapons, such as the [[Paralyzer]], the [[Ray Gun Mark II]], and the [[Remington New Model Army]] revolver, in addition to a new equipment, the [[Time Bomb]] which when thrown will send players back to the round it was thrown on. [[Arthur]], a friendly NPC will also appear in this map, along with the [[Ghost (Zombies)|Ghosts]] that will appear once a player has ventured into the haunted mansion.
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{{Clear}}
 
{{Clear}}
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===[[Origins]]===
 
  +
====[[Origins]]====
 
{{Main|Origins}}
 
{{Main|Origins}}
[[File:Origins_loading_screen.png|thumb|Loading screen.]]
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[[File:Origins Loading Screen BO3.png|thumb|Loading screen in ''[[Call of Duty: Black Ops III]]''.]]
'''Origins''' is the seventeenth map in the Zombies game mode. It is included in the [[Apocalypse]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. It will include a new [[Perk-a-Cola]] machine, new [[Power-Ups (Zombies)|power-ups]] and 4 new buildable elemental staff [[Wonder Weapons]], as well as new enemies, including the [[Panzer Soldat]] and the [[Giant Mech]]. The original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] appear as playable characters for the first time in ''[[Call of Duty: Black Ops II]]''.
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'''Origins''' is the seventeenth map in the Zombies game mode. It is included in the [[Apocalypse]] downloadable content pack for ''[[Call of Duty: Black Ops II]]''. It includes a new [[Perk-a-Cola]] machine, new [[Power-Ups (Zombies)|power-ups]] and four new buildable elemental staff [[Wonder Weapons]], as well as new enemies, including the [[Panzersoldat]] and the [[Giant Mech]]. The original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] appear as playable characters for the first and only time in ''[[Call of Duty: Black Ops II]]''. A remaster is also found in ''[[Call of Duty: Black Ops III]]'', allowing use of features such as ''Black Ops III''-era weapons and [[GobbleGum]].
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{{Clear}}
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===[[Call of Duty: Black Ops III]]===
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====[[Shadows of Evil]]====
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{{Main|Shadows of Evil}}
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[[File:Shadows_of_Evil_Loading_Screen_BO3.png|thumb|Loading screen]]
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'''Shadows of Evil''' is the eighteenth map in the Zombies game mode. It's included with ''[[Call of Duty: Black Ops III]]'' and is set in the 1940s. The map features four new characters. These characters are [[Floyd Campbell]], [[Jessica Rose]], [[Nero Blackstone]] and [[Jack Vincent]].
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{{Clear}}
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====[[The Giant]]====
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{{Main|The Giant}}
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[[File:The Giant Loading Screen BO3.png|thumb|Loading screen]]
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'''The Giant''' is the nineteenth map in the Zombies game mode. The original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] are the playable characters. It is a remake of the World at War Zombies Map, [[Der Riese]], it is also a sequel to the Black Ops II map [[Origins]]. The Storyline is that Young [[Edward Richtofen]] travels in time and shoots his older self. The Wonder Weapons in the maps are the [[Ray Gun]] and the [[Wunderwaffe DG-2]]. The perks on the map are [[Quick Revive]], [[Juggernog]], [[Speed Cola]], [[Double Tap Root Beer|Double Tap Root Beer II]], and [[Mule Kick]]. [[The Giant]] takes the exact same layout as [[Der Riese]].
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{{Clear}}
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====[[Dead Ops Arcade 2: Cyber's Avengening]]====
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{{Main|Dead Ops Arcade 2: Cyber's Avengening}}
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[[File:Dead Ops Arcade 2 Loading BO3.jpg|thumb|Loading screen]]
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'''Dead Ops Arcade 2: Cyber's Avengening''' is the twentieth map in the Zombies game mode. It serves as a sequel to [[Dead Ops Arcade]] from ''[[Call of Duty: Black Ops]]''.
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{{Clear}}
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====[[Der Eisendrache]]====
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{{Main|Der Eisendrache}}
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[[File:Der Eisendrache Loading Screen BO3.png|thumb|Loading screen]]
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'''Der Eisendrache '''(German: The Iron Dragon) is the twenty-first map in the Zombies game mode. It is included in the [[Awakening (DLC)|Awakening]] downloadable content pack for ''[[Call of Duty: Black Ops III]]''.
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The map takes place in Griffin Castle near Werfen, Austria. The castle is modeled after Werfen Castle, a real place in the same location. A control center located within a church serves as Mission Control for [[Moon|Griffin Station]]. However, due to Richtofen altering the course of history, Griffin Station is not yet complete.
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{{Clear}}
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====[[Zetsubou No Shima]]====
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{{Main|Zetsubou No Shima}}
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[[File:Zetsubou No Shima Loading Screen BO3.png|thumb|Loading screen]]
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'''Zetsubou No Shima''' (Japanese: "Island of Despair") is the twenty-second map in the Zombies game mode. It's included in the [[Eclipse]] map pack. It's set on a remote island in the pacific, that serves as the location for the the Division 9 facility. The facility holds a mysterious research bunker deep within the map that can only be opened by powering both side labs with 115-infused water.
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{{Clear}}
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====[[Gorod Krovi]]====
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{{Main|Gorod Krovi}}
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[[File:Gorod_Krovi_Loading_Screen_BO3.png|thumb|Loading Screen]]
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'''Gorod Krovi''' (Russian: "City of Blood") is the twenty-third map in the Zombies game mode. It is included in the Descent DLC pack released on July 12th, 2016 for PS4, and August 11th for Xbox One and PC. The map is set in a war-torn Stalingrad in Russia, where several Group 935 Dragons and Russian Giant Robots fight for control over the city.
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{{Clear}}
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====[[Revelations (map)|Revelations]]====
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{{Main|Revelations (map)}}
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[[File:Revelations LoadingScreen BO3.png|thumb|Loading screen]]
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'''Revelations''' is the twenty-fourth map in the Zombies game mode. It is included in the Salvation DLC pack released on September 6th, 2016 for PS4. The map is set in the [[Agartha]] after it has been torn apart by the [[Shadowman]], making it a huge amalgamation of older maps such as [[Nacht der Untoten]], [[Kino der Toten]], [[Shangri-La]], [[Mob of the Dead]], and many more. The map features many [[Apothicon]] enemies and "The House" containing the children and the ominous [[Monty (Zombies)|Dr. Monty]].
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{{Clear}}
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===[[Call of Duty: Black Ops 4]]===
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====[[Voyage of Despair]]====
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{{Main|Voyage of Despair}}
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[[File:Voyage_loading_screen.jpg|thumb|Loading Screen]]
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{{Quote|Four intrepid adventurers board the RMS Titanic to pull off a daring heist involving a mysterious artifact. Little do Scarlett Rhodes, Diego Necalli, Bruno Delacroix and Stanton Shaw suspect that a giant iceberg will be the least of their problems...|[[Voyage of Despair]] Description}}
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'''Voyage of Despair''' is the twenty-fifth map in the Zombies game mode and is included with [[Call of Duty: Black Ops 4]]. The map stars a new cast in a new storyline and is set on the RMS Titanic. The map features four new characters. These characters are [[Scarlett Rhodes]], [[Diego Necalli]], [[Bruno Delacroix]], and [[Stanton Shaw]].
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{{Clear}}
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====[[IX]]====
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{{Main|IX}}
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[[File:IX_Loading_Screen_BO4.jpg|thumb|Loading Screen]]
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{{Quote|Transported across the Millennia, Scarlett, Diego, Bruno and Shaw find themselves caught up in a sinister ritual, where they are thrust into brutal gladiatorial combat against waves of unnatural enemies that stand between them and the High Priest of Chaos...|[[IX]] Description}}
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'''IX''' is the twenty-sixth map in the Zombies game mode and is included with [[Call of Duty: Black Ops 4]]. The map stars a new cast in a new storyline and is set somewhere in the Roman Empire. The map features four new characters. These characters are [[Scarlett Rhodes]], [[Diego Necalli]], [[Bruno Delacroix]], and [[Stanton Shaw]].
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{{Clear}}
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====[[Blood of the Dead]]====
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{{Main|Blood of the Dead}}
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[[File:Blood_loading_screen.jpg|thumb|Loading Screen]]
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{{Quote|In their mission to "secure a better tomorrow", Richtofen, Dempsey, Takeo and Nikolai journey to a secret laboratory beneath the iconic Alcatraz, where they realize that the future they sought to secure is now in serious jeopardy...|[[Blood of the Dead]] Description}}
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'''Blood of the Dead''' is the twenty-seventh map in the Zombies game mode and is included with [[Call of Duty: Black Ops 4]]. The map is set on Alcatraz Island and is a reimagining of the map [[Mob of the Dead]] from ''[[Call of Duty: Black Ops II]]''. This version has new quests and easter eggs and is larger than the original. It stars the Primis cast of [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]].
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{{Clear}}
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====[[Classified]]====
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{{Main|Classified}}
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[[File:Classified_Loading_Screen.jpg|thumb|Loading Screen]]
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{{Quote|Mankind must put an end to war - or war will put an end to mankind. (JFK, 1961)|[[Classified]] Description}}
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'''Classified''' is the twenty-eighth map in the Zombies game mode and is included with the [[Black Ops Pass]] for [[Call of Duty: Black Ops 4]]. The map is set in the Pentagon and is a reimagining of the map [["Five"]] from ''[[Call of Duty: Black Ops]]''. It stars the Ultimis cast of [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], and [[Edward Richtofen]].
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{{Clear}}
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====[[Dead of the Night]]====
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{{Main|Dead of the Night}}
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[[File:Dead_of_the_Night_BO4.jpg|thumb|Loading Screen]]
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{{Quote|When a party at an English mansion turns into an undead bloodbath, a phony psychic, stage-show cowboy, retired general and bedeviled butler must fight for their lives.|[[Dead of the Night]] Description}}
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'''Dead of the Night''' is the twenty-ninth map in the Zombies game mode and is included with the [[Black Ops Pass]] for [[Call of Duty: Black Ops 4]]. The map is set in the mansion of [[Alistair Rhodes]]. The map features four new characters including [[Gideon Jones]], [[Christina Fowler]], [[Jonathan Warwick]], and [[Godfrey]].
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====[[Ancient Evil]]====
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{{Main|Ancient Evil}}
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[[File:AncientEvil LoadingScreen Zombies BO4.jpg|thumb|Loading Screen]]
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{{Quote|In the hidden heart of ancient Delphi, Scarlett, Diego, Bruno and Shaw must rescue the fabled Oracle. But who is the Undead Warlord standing in their way?|[[Ancient Evil]] Description}}
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'''Ancient Evil''' is the thirtieth map in the Zombies game mode and is included with the [[Black Ops Pass]] for [[Call of Duty: Black Ops 4]]. The map is set within Delphi, Greece, and features the return of the "Chaos" crew of [[Scarlett Rhodes]], [[Bruno Delacroix]], [[Stanton Shaw]], and [[Diego Necalli]] from IX and Voyage of Despair.
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{{Clear}}
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====[[Alpha Omega]]====
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{{Main|Alpha Omega}}
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[[File:AlphaOmega LoadingScreen BO4.png|thumb|Loading Screen]]
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{{Quote|Here at Broken Arrow, it is our Mission to Prepare for Humanity's Future and Open New Worlds...|[[Alpha Omega]] Description}}
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'''Alpha Omega''' is the thirty-first map in the Zombies game mode and is included with the [[Black Ops Pass]] for ''[[Call of Duty: Black Ops 4]]''. The map is set in Camp Edward, Nevada and is a remimagining of the map [[Nuketown Zombies]] from ''[[Call of Duty: Black Ops II]]''. It stars both Primis and Ultimis versions of [[Edward Richtofen]], [[Nikolai Belinski]], [[Takeo Masaki]] and [["Tank" Dempsey]].
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====[[Tag der Toten]]====
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{{Main|Tag der Toten}}
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[[File:TagDerToten LoadingScreen BO4.png|thumb|Loading Screen]]
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{{Quote|The Paradox Must Be Resolved...|[[Tag der Toten]] Description}}
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'''Tag der Toten''' is the thirty-second and final map of the Aether story in the Zombies game mode and is included with the [[Black Ops Pass]] for ''[[Call of Duty: Black Ops 4]]''. The map is set in a Group 935 facility in Siberia and is a reimagining of the map [[Call of the Dead]] from ''[[Call of Duty: Black Ops]]''. It stars the Victis cast of [[Samuel J. Stuhlinger]], [[Marlton Johnson]], [[Abigail "Misty" Briarton]] and [[Russman]].
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{{Clear}}
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===[[Call of Duty: Black Ops Cold War]]===
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====[[Die Maschine]]====
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{{Main| Die Maschine}}
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{{Quote|Dimensional gateways opening around the globe. An undead horde threatening all of humanity. A new Cold War threat emerging from the shadows, investigate the abandoned Nazi facility at the heart of it all.|[[Die Maschine]] Description}}
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[[File:DieMaschine New Selection Screen BOCW.png|alt=|thumb|Selection screen]]
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'''Die Maschine''' is the thirty-third Zombies map, and the first map of both ''Call of Duty: Black Ops Cold War'' and the Dark Aether Saga, serving as a continuation after the events of Tag der Toten in a new universe. The map is set in an abandoned Polish research outpost that was once occupied by the Nazis. In the map, a vandalized, beaten down Nacht Der Untoten is featured.
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====[[Dead Ops Arcade 3: Rise of the Mamaback]]====
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{{Main|Dead Ops Arcade 3: Rise of the Mamaback}}
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{{Quote|An eternal quest to defeat the Silverback Clan.|[[Dead Ops Arcade 3: Rise of the Mamaback]] Description}}
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[[File:DeadOpsArcade3 MenuScreen BOCW.png|thumb|Loading screen]]
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'''Dead Ops Arcade 3: Rise of the Mamaback''' is the thirty-fourth map in the Zombies game mode. It is the third entry in the Dead Ops Arcade series and serves as a sequel to [[Dead Ops Arcade II: Cyber's Avengening]] from ''[[Call of Duty: Black Ops III]]''.
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{{Clear}}
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====[[Firebase Z]]====
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{{Main|Firebase Z}}
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{{Quote|A captured agent in the heart of darkness. A treacherous scientist on the brink of a breakthrough. An unlikely ally out for revenge. Infiltrate Omega's Vietnam base and expose the secrets within.|[[Firebase Z]] Description}}
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[[File:FirebaseZ Promo BOCW.jpg|thumb|Selection screen]]
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'''Firebase Z''' is the thirty-fifth map in the Zombies game mode. The map is the second continuation of the Dark Aether Saga, featured in the A Shau Valley in Vietnam. Weaver sends out Requiem Strike Team to go investigate an [[Omega Group]] research base known as Outpost 25 and to rescue [[Samantha Maxis]], in the jungles of Vietnam.
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{{Clear}}
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====[[Outbreak (Cold War)|Outbreak]]====
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{{Main|Outbreak (Cold War)}}
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{{Quote|This is Operation Threshold: Requiem's ongoing mission deep behind enemy lines in the world's largest Outbreak Zone. Complete your objectives. Combat the horde. Fight, explore, scavenge, loot, survive. The Aetherium Arms Race is on.|[[Outbreak (Cold War)|Outbreak]] Description}}
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[[File:Outbreak SelectionScreen BOCW.png|thumb|Selection screen.]]
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'''Outbreak''' is a new Zombies experience featured in ''Call of Duty: Black Ops Cold War''. It is a continuation of the Dark Aether Saga introduced in the round-based maps. It is set in the Ural Mountains throughout many regions including [[Alpine (map)|Alpine]], [[Duga]], [[Golova]], [[Ruka]], [[Sanatorium]], [[Zoo]], [[Collateral]], and [[Armada (Cold War)|Armada]]. The experience involves completing world events and objectives in order to progress through these regions and gain intel and rewards.
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{{Clear}}
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====[[Mauer der Toten]]====
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{{Main|Mauer der Toten}}
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{{Quote|A city divided between East and West. A fragile alliance with a familiar adversary. An old enemy rising from the shadows. Who will prevail when worlds collide?"|[[Mauer der Toten]] Description}}
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[[File:MauerDerToten Selection Screen BOCW.png|thumb|Selection screen.]]
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'''Mauer der Toten''' is the thirty-sixth map in the Zombies game mode. The map is the third continuation of the Dark Aether Saga, and is set in East Berlin, East Germany. The story involves Requiem after the events of [[Entrapment]] being forced to work for the Omega Group by [[Lev Kravchenko]] to stop a Nazi invasion from the Dark Aether led by rogue Omega agent [[Aleksandra Valentina]].
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====[[Forsaken]]====
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{{Main|Forsaken}}
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{{Quote|A secluded facility harboring a secretive operation. A colonel determined to achieve his mission no matter the cost. Infiltrate the Soviet complex and extract the lost soul who could lead to Requiem's salvation - or Omega's supremacy. This is the only way.|[[Forsaken]] Description}}
  +
[[File:Forsaken Selection Screen BOCW.png|thumb|Selection screen.]]
  +
'''Forsaken''' is the thirty-seventh map in the Zombies game-mode. The map is the finale of ''Black Ops Cold War'' Zombies, as well as the game's arc of the Dark Aether Saga. It is set in Western Ukraine in the Soviet Union, and the story involves Requiem and Omega Group facing off to rescue Russian soldier [[Kazimir Zykov]] from the Dark Aether.
  +
  +
===[[Call of Duty: Vanguard]]===
  +
====[[Der Anfang]]====
  +
{{Main|Der Anfang}}
  +
  +
{{Quote|Explore new mysteries of the Dark Aether and join forces with otherworldly allies to stop Oberführer Wolfram Von List and the demon-lord Kortifex from raising an undead Nazi army.|[[Der Anfang]] Description}}
  +
[[File:DerAnfang LoadingScreen CODV.jpg|thumb|200px|Loading screen.]]
  +
'''Der Anfang''' is a brand new Zombies experience featured in ''Call of Duty: Vanguard''. It is the beginning of a story-arc within the Dark Aether Saga introduced in ''Black Ops Cold War'' that serves as a prequel to the events of Die Maschine. It is set across the globe, in [[Stalingrad]], [[Paris]], [[Normandy]], and a [[Empire of Japan|Japanese]] [[Shi No Numa|army camp]]. It involves [[Allied Powers|Allied]] [[Operators|Special Forces]] facing off against an undead army raised by SS-Oberführer [[Wolfram Von List]] and Dark Aether Elder God [[Kortifex]] the Deathless.
  +
  +
====[[Terra Maledicta]]====
  +
{{Main|Terra Maledicta}}
  +
  +
{{Quote|A new battleground where universes collide. A vengeful ally from the depths of darkness. And a mission to break an ancient curse. Escaping Stalingrad was only the start...|[[Terra Maledicta]] Description}}
  +
[[File:TerraMaledicta LoadingScreen CODV.jpg|thumb|200px|Loading screen.]]
  +
'''Terra Maledicta''' is the thirty-ninth map and serves as the sequel to Der Anfang in ''Vanguard''. The map reintroduces the [[Ray Gun]] [[Wonder Weapons|Wonder Weapon]], as well as the new [[Decimator Shield]]. The map is set in [[Egypt]], [[Berlin]] and the [[Dark Aether]]. The Allies have gotten the help from [[Vercanna]] the Last and her [[Healing Aura|Wand of the Wilds]] but Kortifex has strengthened his numbers by gaining the assistance of [[Zaballa]] the Deceiver.
  +
  +
====[[Shi No Numa]]====
  +
{{Main|Shi No Numa}}
  +
  +
{{Quote|The "Swamp Of Death" holds the key to defeating Von List and his undead Reich. Build the wonder weapon, find the Relic and expose the hidden horror of Kortifex's past|[[Shi No Numa]] Description (Vanguard)}}
  +
[[File:ShiNoNuma LoadingScreen CODV.jpg|thumb|200px|Loading screen.]]
  +
A re-imagined '''Shi No Numa''' returns in ''Vanguard'' as a sequel to Terra Maledicta. Serving as ''Vanguard's'' first round-based map, Shi No Numa re-introduces the [[Wunderwaffe DG-2]], the [[Flogger]] and the [[Electro-Shock Defenses]] traps and [[Wall Buy]]s as well as adding features not seen in the original, such as the [[Rampage Inducer]], [[Tome of Rituals]], [[Altar of Covenants]], and the [[Pack-a-Punch Machine]]. Special Forces are tasked with restoring the memories of [[Saraxis]] and discovering the horrible truth of Kortifex's past.
  +
  +
====[[The Archon]]====
  +
{{Main|The Archon}}
  +
  +
[[File:TheArchon LoadingScreen CODV.jpg|thumb|200px|Loading screen.]]
  +
'''The Archon''' is the fourtieth map and serves as the sequel to Shi No Numa in ''Vanguard''. The Archon is ''Vanguard's'' second round-based map and is the final map released in the game. It re-explores the Dark Aether as Special Forces are tasked with defeating Kortifex once and for all, alongside discovering the secrets of the mysterious monolith known as the [[Construct]].
  +
  +
===[[Call of Duty: Modern Warfare III]]===
  +
====[[Urzikstan (map)|Urzikstan]]====
  +
{{Main|Urzikstan (map)}}
  +
'''Urzikstan''' is the forty-first map and serves as the main map for ''Modern Warfare III'' Zombies mode. It is touted as the largest Zombies map ever.
   
 
==Story==
 
==Story==
 
{{Main|Zombies (mode)/Story}}
 
{{Main|Zombies (mode)/Story}}
  +
There have been three primary storylines featured in Zombies overall. The first to release was the '''Aether Story''' which began in ''[[Call of Duty: World at War]]'', spanning from ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops III]]'', and concluding in ''[[Call of Duty: Black Ops 4]]''. The story is based off of conspiracy theories regarding secret Nazi technology, featuring a vast and expansive timeline spanning across various different timelines and universes. The overall narrative of the story dealt with an ancient conflict between two primordial races - the [[Keeper|Keepers]] and [[Apothicon|Apothicons]], as well as [[Edward Richtofen|four]] [["Tank" Dempsey|dimension]] [[Takeo Masaki|hopping]] [[Nikolai Belinski|soldiers]] stuck in a time loop who seek to repair the extensive damage that has been done to time and space by an ultra-powerful, cosmos-warping [[Element 115|element]].
==iOS/Android Applications==
 
[[File:Ipod_Zombies.png|thumb|Screenshot from the iPod game.]]
 
{{Main|Call of Duty: ZOMBIES}}
 
{{Main|Call of Duty: Black Ops Zombies}}
 
On November 16 2009, Nazi Zombies was released for the iOS as an application for £6.99 (UK) and $9.99 (US).<ref>[http://www.callofduty.com/intel/336?path=intel/336 The official site containing information and a download link for the game], retrieved November 16<sup>th</sup> 2009</ref> Originally, only [[Nacht der Untoten]] was available to play, but [[Treyarch]] confirmed that other maps would be released in the future. [[Zombie Verrückt|Verrückt]] was released for £2.99 and $4.99 on February 11 2010.<ref>[http://kotaku.com/5468975/iphones-world-at-war-zombies-getting-verruckt-tomorrow iPhone's World at War: Zombies Getting Verrückt Tomorrow]</ref> The iOS version have lower quality graphics than their console counterparts, but they do include leaderboards, unique Achievements and 3 different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, version 1.4 was released, and along with it, [[Shi No Numa]], the third map to be released for the iOS also for £2.99 and $4.99. As of September 30,<sup> </sup>2010, version 1.5 was released and includes [[Der Riese]], the fourth map, for no additional payment, new achievements, better zombies AI, improved graphics, the previous two maps were also made free, and made the app itself £2.99 and $4.99.
 
   
  +
The second of these storylines was the '''Chaos Story''', an entirely different storyline unconnected to Aether which was only present in ''Call of Duty: Black Ops 4''. The story is based off of various real-world mythologies (chiefly, {{w|Norse mythology|Norse}}, {{w|Ancient Egypytian religion|Egyptian}}, {{w|Celtic mythology|Celtic}}, and {{w|Classical mythology|Greco-Roman}}). The overall narrative of the story dealt with the disappearance of an [[Alistair Rhodes|archeologist]] at the hands of a mysterious occult [[The Order|group]], and his [[Scarlett Rhodes|daughter's]] (as well as [[Bruno Delacroix|three]] [[Diego Necalli|acquainted]] [[Stanton Shaw|allies]]) attempts to rescue him.
''Call of Duty: Black Ops: Zombies'' was released for the iOS for £4.99 (UK) and $6.99 (US) on December 1, 2011, and later on Android. The application features [[Kino der Toten]], [[Ascension]], [[Call of the Dead]] & [[Dead Ops Arcade]] & teases "more maps coming soon". It boasts four player online (Local Wi-Fi only on Android) as well as new voice chat, which utilizes the device's internal microphone. It is also the first time you can choose from the four original playable characters. The controls are similar to its predecessor, but appearance has changed drastically to a comic book-style theme based off the consoles version's loading screens. [[Dead Ops Arcade]] is unlocked after finding four hidden coins in the main menu screen (similar to how it is unlocked in the console version). It includes 50 levels, 10 more than on consoles, as well as all of the power-ups featured in the original.
 
   
  +
The third of these storylines is the '''Dark Aether Saga''', a sequel to Aether which was introduced in ''[[Call of Duty: Black Ops Cold War]]'', with it being expanded upon in ''[[Call of Duty: Vanguard]]'' in the form of a prequel, and ''[[Call of Duty: Modern Warfare III]]'' serving as the first sequel. The story is set in a new universe following the events of the Aether Story, and as such features some returning elements and characters. The overall narrative follows the [[Nazi Germany|Nazis']] [[Projekt Endstation|experiments]] with a dark, [[Dark Aether|alternate dimension]] filled with hellish creatures and [[Elder God (disambiguation)|ancient Gods]], as well as the following consequences of breaching the Dimensional Membrane between the two worlds.
==[[Call of Duty: Black Ops]]==
 
[[File:BlackOpsZombiesMainTheme.ogg]]
 
[[File:Containment2.png|thumb|200px|Soldiers with Gas-masks wielding [[AK-47]]s.]]
 
[[File:New zombie.png|thumb|200px|The "crawler" type zombie.]]
 
Players that bought the Hardened or Prestige editions of the game or the [[Rezurrection]] map pack have access to the original four maps. The maps have had updates to their graphics and Cold War-era guns added to the [[Mystery Box]]. The four main characters have been added to all of the original maps, replacing the unnamed Marines.
 
   
  +
''[[Dead Ops Arcade]]'' and its sequels, ''[[Dead Ops Arcade II: Cyber's Avengening|Cyber's Avengening]]'' and ''[[Dead Ops Arcade 3: Rise of the Mamaback|Rise of the Mamaback]]'', feature their own distinct story that isn't tied to any of the main three storylines, though enemies from those storylines are featured.
All games come with [[Kino der Toten]] automatically unlocked, while [["Five"]] is unlocked once the player completes the campaign on any difficulty. [[Dead Ops Arcade]] is unlocked once the player enters a code in the terminal. The [[First Strike]] map pack includes the level [[Ascension]], the [[Escalation]] map pack includes [[Call of the Dead]], the [[Annihilation]] map pack includes [[Shangri-La]], and the [[Rezurrection]] map pack includes the level [[Moon]] with the four Nazi Zombies Maps from ''Call of Duty: World at War''.
 
   
  +
==Other Games==
There is a Zombies Mode for the Nintendo Wii edition of ''Call of Duty: Black Ops''. The only map available is Kino Der Toten, in which the graphics are scaled down in quality. A patch hinted to the release of "Five" and Dead Ops Arcade for the Nintendo Wii as it contained images of them contained in folders marked "dlc1", "dlc2", "dlc3", however, they were never released.<ref>http://hetoan2.com/forum/index.php?topic=1297.0</ref>
 
  +
===Call of Duty: Black Ops DS===
  +
''[[Call of Duty: Black Ops (Nintendo DS)|Call of Duty: Black Ops DS]]'' features its own Zombies mode with a unique selection of maps.
   
  +
===[[House (Zombies)|House]]===
==[[Call of Duty: Black Ops DS|Call of Duty: Black Ops (Nintendo DS)]]==
 
  +
[[File:DatHouseCODDS2.png|thumb|125px|Map icon.]]
Zombie Mode appears on ''Call of Duty: Black Ops (Nintendo DS)'', in a similar format to the consoles. The concept of the game and many mechanics are the same, but many changes have also been made, such as an increase in damage from the zombies (able to down the player in one hit at round one), an increase in zombies' health, more points needed to buy weapons and doors (players are awarded more points for kills) and barrier mechanics (cannot be repaired while being destroyed, zombies able to attack when mantling the barrier).
 
===Maps===
 
*[[The House (Zombies)|The House]] — Abandoned house in the North.
 
*[[The Facility]] — Abandoned research facility.
 
*[[The Temple]] — Remotely located temple.
 
*[[Overlook]] — Abandoned outpost.
 
   
  +
{{Main|House (Zombies)}}
==[[Call of Duty: Black Ops II]]==
 
Zombies Mode returns in ''Call of Duty: Black Ops II''. The mode now supports up to eight-player co-operative in [[Grief]] and runs on the game's multiplayer engine, rather than a modified singleplayer engine as in ''Call of Duty: World at War'' and ''Call of Duty: Black Ops''. It also supports four-player co-operative split screen.
 
   
  +
{{Quote|A rural house is your last hope for survival as the zombies advance.|Single player description.}}
Additionally, a promotional poster for the game depicts a woman, now known as "Misty", wearing plaid shirt, a trucker hat with the number "1221" on it, a sheathed sword, a Winchester Rifle, and a decapitated head of a zombie.
 
   
  +
'''House''' is the first Zombies map in ''Black Ops DS''. It takes place in a normal house, as the name implies. The map features Hellhounds like most of the maps do and the zombies are Russians.
The story appears to follow a group of four survivors: [[Abigail "Misty" Briarton]], [[Marlton Johnson]], [[Samuel Stuhlinger]], and [[Russman]], surviving the events following the destruction of Earth in [[Richtofen's Grand Scheme]] in the American South-West, and must fight the nationwide apocalypse to survive the harsh environment. Elsewhere, U.S. surviving government factions [[CIA]] and [[CDC]] (Center for Disease Control) must combat each other to gain the upper hand in survival with the zombies.
 
   
  +
{{clear}}
Later on, this group is teleported to [[Die Rise|China,]] where they survive against SDC and Chinese civilian zombies.
 
  +
===[[Facility (Black Ops DS)|Facility]]===
  +
[[File:DatFacilityCODDS2.png|thumb|127px|Map icon.]]
   
  +
{{Main|Facility (Black Ops DS)}}
In another downloadable map, [[Mob of the Dead]], four mobsters imprisoned in Alcatraz, [[Finn O'Leary]], [[Arthur Arlington|Albert Arlington]], [[Salvatore DeLuca]] and [[Billy Handsome]], fight off the endless waves of the undead in the 1930's.  This map is the first map to have an actual ending, without being killed by zombies.
 
   
  +
{{Quote|An abandoned research Facility has been overrun by Zombies. Unlock its secrets to survive.|Single player description.}}
In the next map, the 4 original survivors travel to [[Buried|Africa]], where they survive in an underground western town against old western zombies. 
 
   
  +
'''Facility '''is the second Zombies map in ''Black Ops DS''. It takes place in an abandoned research facility. It features Hellhounds and once again Russian Zombies.
The final map has the four original characters, [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] meeting for the first time and fighting off zombies at a battlefield in [[Origins|Northern France]].
 
   
  +
{{Clear}}
Numerous choices are now given to the player in lobbies such as what round to start on (1, 5, 10, 15 or 20); enabling or disabling [[Hellhounds]]; turning power-ups and other "supernatural" advantages (called "Magic") on or off; as well as headshots only. An "easy" difficulty is also given in addition to the original.
 
  +
===[[Temple]]===
  +
[[File:DatTempleCODDS2.png|thumb|125px|Map icon.]]
   
  +
{{Main|Temple}}
Theater mode is also introduced in to Zombies, similar to the one in multiplayer.
 
  +
'''Temple''' is the third Zombies map in ''Black Ops DS''. It takes place in a temple, as the name implies. The map does not feature Hellhounds and features Viet Cong zombies unlike the other maps.
   
  +
{{Clear}}
The maximum amount of points a player could have in a match is 1,000,000 points.
 
  +
===[[Overlook]]===
  +
[[File:Overlook_BODS.png|thumb|125px|Map icon.]]
  +
  +
{{Main|Overlook}}
  +
  +
{{Quote|Don't overlook the zombies that are coming to kill you!|Single player description.}}
  +
  +
'''Overlook '''is the fourth Zombies map in ''Black Ops DS''. It takes place inside a cabin and on the outside. The map once again features Hellhounds and Russian zombies.
  +
  +
===iOS/Android Applications===
  +
[[File:Ipod_Zombies.png|thumb|Screenshot from the iPod game.]]
  +
{{Main|Call of Duty: Zombies}}
  +
{{Main|Call of Duty: Black Ops Zombies}}
  +
On November 16 2009, Nazi Zombies was released for the iOS as an application for £6.99 (UK) and $9.99 (US).<ref>[http://www.callofduty.com/intel/336?path=intel/336 The official site containing information and a download link for the game], retrieved November 16<sup>th</sup> 2009</ref> Originally, only [[Nacht der Untoten]] was available to play, but [[Treyarch]] confirmed that other maps would be released in the future. [[Zombie Verrückt|Verrückt]] was released for £2.99 and $4.99 on February 11 2010. The iOS version have lower quality graphics than their console counterparts, but they do include leaderboards, unique Achievements and 3 different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, version 1.4 was released, and along with it, [[Shi No Numa]], the third map to be released for the iOS also for £2.99 and $4.99. As of September 30, 2010, version 1.5 was released and includes [[Der Riese]], the fourth map, for no additional payment, new achievements, better zombies AI, improved graphics, the previous two maps were also made free, and made the app itself £2.99 and $4.99.
  +
  +
''Call of Duty: Black Ops: Zombies'' was released for the iOS for £4.99 (UK) and $6.99 (US) on December 1, 2011, and August 2012 on Android. The application features [[Kino der Toten|Kino]], [[Ascension]], [[Call of the Dead|Call of the Dead: Director's Cut]] & [[Dead Ops Arcade]]. It boasts four player online (Local Wi-Fi only on Android) as well as new voice chat, which utilizes the device's internal microphone. It is also the first time one can choose from the four original playable characters. The controls are similar to its predecessor, but appearance has changed drastically to a comic book-style theme based off the consoles version's loading screens. [[Dead Ops Arcade]] is unlocked after finding four hidden coins in the main menu screen (similar to how it is unlocked in the console version). It includes 50 levels, 10 more than on consoles, as well as all of the power-ups featured in the original.
  +
  +
{{Clear}}
   
 
==Musical Easter Eggs==
 
==Musical Easter Eggs==
 
===Call of Duty: World At War===
 
===Call of Duty: World At War===
  +
====[[Verrückt]]====
[[Nacht der Untoten|Nacht Der Untoten]]
 
  +
*[[Lullaby For A Dead Man]] - [[Kevin Sherwood]] and [[Elena Siegman]] - To activate this song, go to the toilets on the German side and flush the leftmost toilet three times.
   
  +
====[[Shi No Numa]]====
*[[Undone]] - [[Kevin Sherwood]] - To activate this song, shoot the radio in the help room, and it is on the conter to the right of the Mystery Box. 
 
  +
*[[The One]] - [[Kevin Sherwood]] and [[Elena Siegman]] - To activate it, the player must hold down the action/use button three times on the telephone in the Comm Room.
====[[Verruckt]]<span style="line-height:20px;font-size:13px;"> </span>====
 
*  [[Lullaby For A Dead Man]] - [[Elena Siegman]] - To activate this song, go to the toilets on the German side and flush the leftmost toilet three times.
 
   
==== [[Shi No Numa]]====
+
====[[Der Riese]]====
  +
*[[Beauty of Annihilation]] - [[Kevin Sherwood]] and [[Elena Siegman]] - To play it, the player must hold down the use button in front of three jars containing green liquid and spinal cords attached to brains.
   
  +
===Call of Duty: Black Ops===
* [[The One]]<span style="font-size:13px;"> - [[Elena Siegman]] - To activate it, the player must hold down the action/use button three times on the telephone in the Comm Room</span>
 
  +
==== [[Kino der Toten]]====
  +
*[[115 (song)|115]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on the three hidden meteor fragments throughout the map.
   
  +
====[["Five"]]====
==== <span style="font-size:13px;">​</span>[[Der Riese]]====
 
  +
*{{w|Won't Back Down (Eminem song)|Won't Back Down}} - {{w|Eminem}} and {{w|Pink (singer)|P!NK}} - Activated by pressing the use button on the three red telephones throughout the map.
* [[Beauty of Annihilation]]<span style="font-size:13px;"> - [[Elena Siegman]] - To play it, the player must hold down the use button in front of three jars containing green liquid and spinal cords attached to brains.</span>
 
   
  +
====[[Ascension]]====
=== Call of Duty: Black Ops===
 
  +
*[[Abracadavre]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on the three hidden teddy bears holding sickles throughout the map.
==== [[Kino der Toten]]====
 
  +
* <span style="font-size:13px;"> </span>[[115 (song)|115]]<span style="font-size:13px;"> - [[Elena Siegman]] - Activated by pressing the use button on the three hidden meteor fragments throughout the map.</span>
 
  +
====[[Call of the Dead]]====
==== <span style="font-size:13px;">​</span>[["Five"]]====
 
* <span style="font-size:13px;"> </span>[http://en.wikipedia.org/wiki/Won%27t_Back_Down_(Eminem_song) Won't Back Down]<span style="font-size:13px;"> - [http://en.wikipedia.org/wiki/Eminem Eminem] - Activated by pressing the use button on the three red telephones throughout the map.</span>
+
*[[Not Ready to Die]] - [[Avenged Sevenfold]] - Activated by pressing the use button on the three hidden meteor fragments.
  +
==== [[Ascension]]====
 
  +
====[[Shangri-La]]====
*  [[Abracadavre]] - [[Elena Siegman]] - Activated by pressing the use button on the three hidden teddy bears holding sickles throughout the map.
 
  +
*[[Pareidolia]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on the three hidden meteor fragments.
==== [[Call of the Dead]]====
 
  +
* [[Not Ready to Die]] - [[Avenged Sevenfold]] - Activated by pressing the use button on the three hidden meteor fragments.
 
==== [[Shangri-La]]====
+
====[[Moon]]====
* [[Pareidolia]] - [[Elena Siegman]] - Activated by pressing the use button on the three hidden meteor fragments.
+
*[[Coming Home]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on the three hidden teddy bears wearing space helmets.
  +
*{{w|Nightmare (song)|Nightmare}} - [[Avenged Sevenfold]] - Activated by fulfilling the criteria for the [[One Giant Leap]] achievement, or alternatively by having Excavators Pi and Omicron breach the map.
==== [[Moon]]====
 
* [[Coming Home]]<span style="line-height:21px;"> - [[Elena Siegman]] - Activated by pressing the use button on the three hidden teddy bears wearing space helmets</span>
 
* [http://en.wikipedia.org/wiki/Nightmare_(song) Nightmare]<span style="line-height:21px;"> - [[Avenged Sevenfold]] - Activated by getting the </span>[[One Giant Leap]]<span style="line-height:21px;"> achievement.</span>
 
   
==== <span style="line-height:21px;">[[Natch der Untoten]] ([[Black ops|Black Ops]] version)</span>====
+
====[[Nacht der Untoten]] (''[[Call of Duty: Black Ops]]'' version)====
* <span style="line-height:21px;"> [[Undone]] - [[Kevin Sherwood]] (Instrumental) - Players need to shoot a specific amount of red barrels outside of the map in order to hear the song play.</span>
+
*[[Undone]] - [[Kevin Sherwood]] (Instrumental) - Players need to shoot a specific amount of red barrels outside of the map in order to hear the song play.
   
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
====[[Tranzit|TranZit]]====
+
====[[TranZit]]====
  +
*[[Carry On]] - [[Avenged Sevenfold]] - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
  +
*[[Carrion]] - [[Kevin Sherwood]] and [[Clark S. Nova]] - Activated by pressing the use button on three teddy bears.
  +
*{{w|Try It Out (Skrillex song)|Imma Try it Out}} - {{w|Skrillex}} and {{w|Alvin Risk|Alvin Risk}} - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
   
  +
====[[Nuketown Zombies]]====
*[[Carry On]] - [[Avenged Sevenfold]] - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
 
*[[Carrion]]  - [[Kevin Sherwood]] and Clark S. Nova - Activated by pressing the use button on three teddy bears
+
* [[Samantha's Lullaby]] - [[Brian Tuey]] - Activated by pressing the use button on the three hidden teddy bears.
*[http://www.youtube.com/watch?v=oD3ylxcTomE Imma Try it Out]  - [http://en.wikipedia.org/wiki/Skrillex Skrillex] - Activated by pressing the use button on three teddy bears in a specific order. Removed after a patch.
 
   
====[[Die Rise]]<span style="font-size:14px;"> </span>====
+
====[[Die Rise]]====
*[[We All Fall Down]]  - [[Kevin Sherwood]] - <span style="line-height:20.98958396911621px;">Activated by pressing the use button on the three hidden teddy bears </span>
+
*[[We All Fall Down]] - [[Kevin Sherwood]] and [[Clark S. Nova]] - Activated by pressing the use button on the three hidden teddy bears.
   
 
====[[Mob of the Dead]]====
 
====[[Mob of the Dead]]====
*[[Where Are We Going]]<span style="font-size:13px;line-height:21px;"> - Malukah - Put in the number 935 to activate.</span>
+
*[[Where Are We Going]] - [[Kevin Sherwood]] and [[Malukah]] - Put in the number 935 to activate.
*[http://en.wikipedia.org/wiki/Rusty_Cage Rusty Cage] - [http://en.wikipedia.org/wiki/Johnny_Cash Johnny Cash- <span style="line-height:20.98958396911621px;">Activated by pressing the use button on the three hidden red bottles.</span>
+
*{{w|Rusty Cage}} - {{w|Johnny Cash}} - Activated by pressing the use button on the three hidden red bottles.
 
====[[Buried]]====
 
====[[Buried]]====
*[[Always Running]] - Malukah - Activated by pressing the use button on the three hidden teddy bears.
+
*[[Always Running]] - [[Kevin Sherwood]] and [[Malukah]] - Activated by pressing the use button on the three hidden teddy bears.
   
 
====[[Origins]]====
 
====[[Origins]]====
*[[Archangel (song)|Archangel]] - [[Kevin Sherwood]], Clark S. Nova, Malukah and [[Elena Siegman]] - Activated by pressing the use button on the three hidden green rock.
+
*[[Archangel]] - [[Kevin Sherwood]], [[Clark S. Nova]], [[Malukah]] and [[Elena Siegman]] - Activated by pressing the use button on the three hidden green rocks.
  +
*{{w|Shepherd of Fire}} - [[Avenged Sevenfold]] - Activated by pressing the use button on the three hidden red radios.
  +
*[[Aether (song)|Aether]] - [[Brian Tuey]] - Activated by pressing the use button on the two '1's on the floor next to Generator 1 (no power required), and then on one of the '5's on the floor next to Generator 5 (power required), making '115'.
   
  +
===Call of Duty: Black Ops III===
==Ranking System==
 
  +
====[[Shadows of Evil]]====
A ranking system is a new feature that was introduced in ''Call of Duty: Black Ops II''. It has a total of five levels, a bone, a cross bone, a skull, a skull stabbed with a knife and a skull with two shotguns.
 
  +
*[[Snakeskin Boots]] - {{w|Jack Wall}} - Activated by pressing the use button in three wooden radios around the map.
  +
*[[Cold Hard Cash (featuring Antonia Bennett)|Cold Hard Cash]] - Jack Wall and Antonia Bennett - Activated by pressing the use button on a wire, a microphone and a microphone stand that are around the map.
   
  +
====[[The Giant]]====
There is not a clear explanation on the emblems' requirements, although numbers of ways have been speculated. It seems that it is determined on consistent overall good performance or kill/down ratio. 
 
  +
*[[Beauty of Annihilation (Giant Remix)]] - [[Brian Tuey]] and [[Elena Siegman]] - Activated by pressing the use button on three jars containing green liquid and spinal cords around the map.
  +
  +
====[[Der Eisendrache]]====
  +
*[[Dead Again]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on three teddy bears around the map.
  +
  +
====[[Zetsubou No Shima]]====
  +
*[[Dead Flowers]] - [[Kevin Sherwood]] and [[Malukah]] - Activated by pressing the use button on three sock monkeys around the map.
  +
  +
====[[Gorod Krovi]]====
  +
*[[Dead Ended]] - [[Kevin Sherwood]] and [[Clark S. Nova]] - Activated by pressing the use button on three vodka bottles around the map.
  +
*{{w|Ace of Spades (song)|Ace of Spades}} -{{w|Motörhead}} - Activated by pressing the use button on three playing cards across the map.
  +
  +
====[[Revelations (map)|Revelations]]====
  +
* [[The Gift]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on three teddy bears around the map.
  +
  +
===Call of Duty: Black Ops IIII===
  +
====[[Voyage of Despair]]====
  +
*[[Drowning]] - [[Kevin Sherwood]] and [[Malukah]] - Activated by shooting four coloured medallions around the map.
  +
  +
====[[IX]]====
  +
*[[Mad Hatter]] - [[Avenged Sevenfold]] - Activated by shooting four colored medallions around the map.
  +
  +
====[[Blood of the Dead]]====
  +
*[[Where Are We Going|Where Are We Going (2018 Version)]] - Jack Wall and [[Malukah]] - Activated by changing the three numbers in the tunnels to 115.
  +
  +
====[[Classified]]====
  +
*[[Shockwave (song)|Shockwave]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by pressing the use button on three vodka bottles around the map.
  +
  +
====[[Dead of the Night]]====
  +
*[[Mystery]] - [[Kevin Sherwood]] and [[Elena Siegman]] - Activated by shooting four colored medallions around the map.
  +
  +
====[[Ancient Evil]]====
  +
*[[Stormbound]] - [[Kevin Sherwood]] and [[Clark S. Nova]] - Activated by shooting four colored medallions around the map.
  +
  +
====[[Alpha Omega]]====
  +
*[[I Am The Well]] - [[Kevin Sherwood]] and [[Clark S. Nova]] - Activated by pressing the use button on three A.D.A.M. heads around the map.
  +
*[https://www.youtube.com/watch?v=PBrVqU7vX5g Frequency] - [[Brian Tuey]] - Activated by inputting the code 7283 into Rushmore.
  +
  +
====[[Tag der Toten]]====
  +
*[[A Light from the Shore]] - [[Kevin Sherwood]] - Activated by pressing the use button on a sickle, machete and a pitchfork around the map.
  +
*[https://www.youtube.com/watch?v=0o5n5e3ozcI Reflections] - [[Brian Tuey]] - Activated by pressing the use button three times on the locked door beneath the workbench at Lighthouse Station.
  +
  +
===Call of Duty: Black Ops Cold War===
  +
====[[Die Maschine]]====
  +
*[[Alone (song)|Alone]] - [[Kevin Sherwood]] - Activated by pressing the use button on all 3 cassette tapes around the map.
  +
  +
====[[Firebase Z]]====
  +
*[[Lost]] - [[Kevin Sherwood]], [[James McCawley]], and [https://www.imdb.com/name/nm0622291/ Julie Nathanson] - Activated by pressing the use button on all 3 cassette tapes around the map.
  +
  +
====[[Mauer der Toten]]====
  +
*{{w|Amoeba (song)|Amoeba -}} {{w|Adolescents (band)|The Adolescents}}
  +
  +
====[[Forsaken]]====
  +
*[[Samantha's Ballad]] - [[Brian Tuey]]
  +
  +
==Ranking System==
  +
===Call of Duty: Black Ops II===
  +
A ranking system is a new feature that was introduced in Black Ops 2. It has a total of five levels, a bone, a cross bone, a skull, a skull stabbed with a knife and a skull with two shotguns.
   
  +
A consistent good performance is rewarded, including high rounds survived and lack of downs. The player can get demoted to a lower rank for lowering their performance, typically by going down often at low rounds.
The tally marks on the emblem depend on the player's recent activity. The number of tally marks seems directly dependent on the number of previous days (out of five) that the player has played zombies (they must have gained stats for the game to count).
 
   
  +
The tally marks on the emblem depend on the player's recent activity. The player will get a tally mark each day they play at least one match. Not playing will reduce one tally mark per day.
The player can be de-ranked of the emblem by lowering their performance, and lose tally marks by not playing the following days.
 
   
 
<gallery spacing="small" position="center" widths="125" captionalign="center" bordercolor="transparent">
 
<gallery spacing="small" position="center" widths="125" captionalign="center" bordercolor="transparent">
Line 250: Line 678:
 
Zombie_Rank_8_Icon_BOII.png|Rank 5 (with blue eyes)
 
Zombie_Rank_8_Icon_BOII.png|Rank 5 (with blue eyes)
 
</gallery>
 
</gallery>
  +
  +
===Call of Duty: Black Ops III===
  +
In ''Call of Duty: Black Ops III'', the ranking system works almost identically to the multiplayer ranking system. XP is awarded for killing zombies and how they are eliminated, similarly to earning points.
  +
*Normal kill/Body/Limb shot: 50 XP
  +
*Headshot kill: 75 XP
  +
*Melee kill: 100 XP
  +
Players can also earn XP by doing main Easter eggs.
  +
  +
===Call of Duty: Black Ops 4===
  +
In ''Call of Duty: Black Ops 4'', the ranking system is identical to the system from ''Black Ops III'', although players now unlock Classic Elixirs and Perks for use in-game alongside ranking up.
  +
  +
===Call of Duty: Black Ops Cold War===
  +
In ''Call of Duty: Black Ops Cold War'', Multiplayer and Zombies features a unified progression system, having the rankings being the same over both modes. Levels are also shared with ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' and ''[[Call of Duty: Warzone]]'', allowing players to progress the same level in either game
  +
  +
===Call of Duty: Vanguard===
  +
''Call of Duty: Vanguard'' features the unified progression system introduced to Zombies in ''Black Ops Cold War''. ''Vanguard'' levels also override ''Black Ops Cold War's'' levels, meaning players can progress the same levels in either game, as well as in ''Modern Warfare'' multiplayer modes and ''Warzone''.
  +
  +
===Call of Duty: Modern Warfare III===
  +
''Call of Duty: Modern Warfare III'' features the unified progression system introduced to Zombies in ''Call of Duty: Black Ops Cold War''. Levels are also shared with ''[[Call of Duty: Warzone 2.0]]'', allowing players to progress the same level in either game.
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery bordercolor="transparent">
 
Zombies Teaser Poster BOII.jpg|[[Abigail "Misty" Briarton|Misty]], as seen in a ''[[Call of Duty: Black Ops II]]'' Zombies poster.
 
Zombies Teaser Poster BOII.jpg|[[Abigail "Misty" Briarton|Misty]], as seen in a ''[[Call of Duty: Black Ops II]]'' Zombies poster.
Zombies_First_look_BOII.png|An early build of ''Tunnel'', in the ''[[TranZit]]'' game mode.<ref>https://twitter.com/BlackOpsIINews/status/210114425812819970</ref>
+
Zombies First look BOII.png|An early build of ''Tunnel'', in the ''[[TranZit]]'' game mode.<ref>https://twitter.com/BlackOpsIINews/status/210114425812819970</ref>
Zombies_The_Map_BOII.png|A photo of ''[[Town]]'' in the early build of Zombies.
+
Zombies The Map BOII.png|A photo of ''[[Town]]'' in the early build of Zombies.
Nuketown Zombies BOII.jpg|Teaser poster for [[Nuketown Zombies]].
+
Nuketown Zombies BOII.jpg|Lobby icon for [[Nuketown Zombies]].
 
Zombie Horde BOII.png|The zombie horde sprinting towards the bus.
 
Zombie Horde BOII.png|The zombie horde sprinting towards the bus.
 
Zombie Attack BOII.png|A zombie ripping off the barricaded planks inside the bus.
 
Zombie Attack BOII.png|A zombie ripping off the barricaded planks inside the bus.
 
Bus Stop Zombies BOII.jpg|A group of the undead regrouping in front of the ''[[Bus Depot]]''.
 
Bus Stop Zombies BOII.jpg|A group of the undead regrouping in front of the ''[[Bus Depot]]''.
 
Bus Stop 2 Zombies BOII.jpg|A group of undead gathering around the ''[[Diner]]''.
 
Bus Stop 2 Zombies BOII.jpg|A group of undead gathering around the ''[[Diner]]''.
Bus_Stop_3_Zombies_BOII.jpg|Zombies seen outside the ''[[Power Plant]]''.
+
Bus Stop 3 Zombies BOII.jpg|Zombies seen outside the ''[[Power Plant]]''.
 
Bus Stop 4 Zombies BOII.jpg|Zombies throughout the ''[[Town]]''.
 
Bus Stop 4 Zombies BOII.jpg|Zombies throughout the ''[[Town]]''.
  +
Zombie Close-up Die Rise BOII.png|A Zombie seen in Die Rise
  +
Blue eyed zombie Origins BOII.jpg|A Crusader Zombie seen in the Origins Intro.
  +
Zombie Mode BODS.jpg|Zombies mode as it appears in ''[[Call of Duty: Black Ops (Nintendo DS)]]''.
  +
Zombies playlist WaW.png|The playlist logo in ''[[Call of Duty: World at War]]''.
  +
Zombie title screen BOII.png|The ''[[Call of Duty: Black Ops II]]'' Zombies logo, seen in the Zombies menu.
  +
Zombies Keyart BOCW.jpg|''[[Call of Duty: Black Ops Cold War]]'' Zombies promotional material.
  +
VanguardZombies Keyart CODV.jpg|''[[Call of Duty: Vanguard]]'' Zombies promotional material.
  +
ModernWarfareZombies Keyart MWIII.jpg|''[[Call of Duty: Modern Warfare III]]'' Zombies promotional material.
  +
Zombies Mode Icon MWIII.png|The ''Modern Warfare III'' Zombies Icon, seen in the Zombies menu.
  +
</gallery>
  +
  +
==Videos==
  +
<gallery>
  +
GKNOVA6 Zombies
  +
Treyarch's Zombies A Brief History
  +
Call of Duty Zombies The Secret History
  +
Zombies Retrospective with the Aether Voice Cast – Official Call of Duty® Black Ops 4 Zombies Video
  +
From the Dark Aether- The Story Thus Far
  +
Zombies Cinematic - Call of Duty- Modern Warfare III
  +
Zombies Hype Trailer - Call of Duty- Modern Warfare III
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
===General===
 
===General===
  +
*If a zombie cannot hit a player in a certain time period, it will respawn elsewhere (to prevent the game from softlocking if a zombie was stuck out of reach for any reason). Similarly, if the players go too far away from a zombie, it will respawn near them.
*In ''Call of Duty: Black Ops,'' only a maximum number of 24 zombies can be alive at one time. A larger amount can be alive in ''Call of Duty: Black Ops II''. If a zombie cannot hit a player within a certain amount of time, the zombie dies, allowing another zombie to spawn. In ''Call of Duty: World at War,'' only 24 Zombies can be on the map in an entire round, with the exception of Der Riese. This makes getting to higher rounds much easier.
 
  +
**In ''World at War'' and ''Black Ops'', the zombie will not respawn if it was damaged, even if it cannot hit the players in a long enough time. In ''Black Ops II'', if the zombie is damaged it will die but not respawn, preventing players from creating crawlers at the end of a round and leaving them alone to do tasks such as buy weapons. In ''Black Ops III'', if the zombie is damaged and the player moves far enough away from it, the zombie will respawn nearer to the player. The respawned zombie will appear undamaged, but will retain its lowered health.
*[[Nacht der Untoten]], [[Verrückt]] and [[Ascension]] are the only Zombies maps to appear both in the campaign and multiplayer.
 
  +
*The music that plays when each round ends on all maps released before [[Mob of the Dead]] is from [[Hell's Gate]], a track from ''Call of Duty: World at War'' soundtrack.
*So far, there has been a total of 44 playable characters. (This includes the Marines, CIA Agents, CDC Soldiers, Alcatraz Prisoners, Alcatraz Guards, Samantha, Rook, and the two from ''Call of Duty: Black Ops (Nintendo DS)''. This does not count the Zombies.)
 
  +
*Up until Moon, the "Game Over" song of a map was the Easter Egg song of the one after it.
*The only weapons that are present in all three main installments of Zombies are the [[M1911]], [[Ray Gun]], [[Monkey Bomb]], [[Knife]], [[Thompson]], [[MP40]] and the [[Bowie Knife]].
 
  +
**Up until Mob of the Dead, laughing could be heard after the player died.
*The music that plays when each round ends on all maps (except in [[Mob of the Dead]] and [[Buried]]) is heard in [[Hell's Gate]], a track from ''Call of Duty: World at War'' soundtrack.
 
  +
===Call of Duty: World at War===
 
  +
*While playing co-op, it is not possible to use the "/record" [[Developer console|console command]].
===''Call of Duty: World at War''===
 
[[File:Zombies playlist WaW.png|right|150px]]
 
*While playing co-op, it is not possible to use the "/record" [[Console commands|console command]].
 
*All characters reuse [[C. Miller|Miller's]] first-person character model.
 
 
*This mode is not available in the Nintendo Wii and all German versions.
 
*This mode is not available in the Nintendo Wii and all German versions.
  +
===Call of Duty: Black Ops===
 
  +
*When the mode is selected from the main menu, the interrogator will walk out, come back in zombified, and starting banging on the window. When going back to the main menu, the zombie will walk out and the interrogator will come back in.
===''Call of Duty: Black Ops''===
 
 
*Just before the countdown to the start of an online match, the words "Locking in bets" can appear briefly above the players names in the lobby, as if it were a [[Wager Match]].
 
*Just before the countdown to the start of an online match, the words "Locking in bets" can appear briefly above the players names in the lobby, as if it were a [[Wager Match]].
  +
*On the Nintendo Wii version, Zombies Mode will open up in a different screen, much like Multiplayer mode.
*The characters have different first person models, most of which are borrowed from another character:
 
  +
*On the Nintendo Wii version, if one looks up to the sky in the Alley on Kino der Toten, one can see four black boxes. A player is briefly transported to one of these after activating the teleporter.
**[[Tank Dempsey]] uses [[Alex Mason|Mason]]'s model from "[[Payback (Black Ops)|Payback]]," as do the characters from "Five".
 
**[[Nikolai Belinski]] uses Mason's model from "[[Vorkuta (level)|Vorkuta]]." It does not match his third person model.
 
**[[Takeo Masaki]] uses the standard NVA Multiplayer model. This also does not match his third person model.
 
**[[Edward Richtofen]] uses [[Hudson]]'s model from "[[Rebirth]]." This only fits more with his outfit from [[Ascension]] and [[Moon]].
 
**In [[Call of the Dead]], each of the four character uses a unique first-person model.
 
**In [[Moon]], however, putting on a [[P.E.S]] will cause each character's first-person model to change to a non-unique one (the astronaut suit).
 
*[[Kino der Toten]] is the only map available in the Nintendo Wii version.
 
*On the Nintendo Wii Version, Zombies Mode will open up in a different screen, much like Multiplayer mode.
 
*On the Nintendo Wii Version, if one looks up to the sky in the Alley on Kino der Toten, one can see four black boxes.
 
 
*Gore is disabled in all German versions.
 
*Gore is disabled in all German versions.
  +
*The player can't get out of the chair in the main menu when in the Zombies menu.
 
===''Call of Duty: Black Ops II''===
 
*It is now possible to invite players in the middle of the game instead of just waiting for a new game to invite players. This applies only to Custom Games.
 
*Zombies will de-spawn if all players go far enough from them. If they are not damaged, they will re-spawn closer to the player.
 
*In each zombie map (barring "[[Origins]]") there is a perk exclusive to it. [[Tombstone Soda]], [[Who's Who]], [[Electric Cherry]] and [[Vulture Aid]] appearing in [[Green Run]], [[Die Rise]], [[Mob of the Dead]] and [[Buried]], respectively. Origins is the only exception as instead of a new [[Perk-a-Cola]], it adds Der Wunderfizz, a machine to obtain Perk-a-Colas, including some not featured on the map.
 
 
==Videos==
 
[[File:GKNOVA6 Zombies|First zombie update of GKNOVA6]]
 
[[File:GKNOVA6 Zombies second update 10 21 10|Second zombie update of GKNOVA6]]
 
 
==Achievements/Trophies==
 
===Call of Duty: World at War===
 
====Map Pack 2 - Shi No Numa====
 
*'''[[Hammer Time]]''' (10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]] - Obtained by repairing 200 windows.
 
*'''[[Dead Air (Call of Duty: World at War)|Dead Air]]''' (10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by activating "The One."
 
*'''[[Perk-a-Holic]]''' (20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by having all perks at the same time.
 
*'''[[It's a Trap!|It's&nbsp;A Trap!]] '''(20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing at least one zombie with three different traps in one round.
 
*'''[[Weapon of Minor Destruction|Weapon Of Minor Destruction]]''' (20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by using a Nuke to kill one zombie.
 
*'''[[Big Brawler]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing 10 zombies while Insta-Kill is on.
 
*'''[[Fertilizer Man]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing 200 zombies in one life.
 
*'''[[Big Baller]]''' (30 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by getting 75,000 in a single game.
 
*'''[[Deadhead]]''' (30 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by killing 150 Zombies with headshots in one game.
 
*'''[[Soul Survivor]]''' (50 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by getting to round 15 with no downs.
 
====Map Pack 3 - Der Riese====
 
*'''[[Elevate your Senses]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by activating the [[Fly Trap]].
 
*'''[[Locksmith]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by opening all doors in Der Riese.
 
*'''[[40 Knives]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing 40 Zombies with the Bowie Knife.
 
*'''[[Der Electrician]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by linking all the teleporters by round 7.
 
*'''[[Frequent Flyer]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by teleporting 8 times.
 
*'''[[Wacker Packer]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by using any weapon to Pack-A-Punch.
 
*'''[[The Might of the Monkey|The Might Of The Monkey]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by using the Monkey Bomb.
 
*'''[[Perkaholics Anonymous (Call of Duty: World at War)|Perkaholics Anonymous]]''' (25 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by surviving to Round 20 without perks.
 
*'''[[Acquire Waffle Weapons]]''' (25 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by getting the [[Ray Gun]], [[Wunderwaffe DG-2]], and the [[Monkey Bomb]] at one time.
 
*'''[[Pack Addict]]''' (25 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by upgrading 5 weapons in one life.
 
===Call of Duty: Black Ops===
 
*'''[[Insert Coin]]''' (5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by playing [[Dead Ops Arcade]] for the first time.
 
*'''[[See Me, Stab Me, Heal Me]]''' (15 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by Pack-a-Punching the [[Ballistic Knife]] and shooting it to revive a downed teammate.
 
*'''[[Sacrificial Lamb]]''' (15 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing 6 zombies by getting shot or shooting a person with the Pack-a-Punched [[Crossbow]].
 
*'''[[Hands Off the Merchandise]]''' (20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing the [[Pentagon Thief]] before he steals your gun.
 
*'''[[Easy Rhino]]''' (10 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by using the Speed Boost to kill 20 zombies.
 
*'''[[The Collector]]''' (20 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by buying all off-wall guns in a single game.
 
====First Strike Map Pack - Ascension====
 
*'''[[The Eagle has Landers]]''' (35 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by using all 3 Lunar Landers in one game
 
*'''[[They are going THROUGH!]]''' (35 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained using the [[Gersch Device]] to kill 5 zombies.
 
*'''[[Chimp on the Barbie]]''' (35 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing a monkey with the Fire Trap.
 
*'''[[Space Race]]''' (45 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by Pack-a-Punching a weapon before round 8.
 
====Escalation Map Pack - Call of the Dead====
 
*'''[[Stuntman]]''' (20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by making a zombie explode with the [[VR-11]].
 
*'''[[Shooting on Location]]''' (20 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing 10 zombies with a [[Scavenger (weapon)|Scavenger]] shot over 100 feet away.
 
*'''[[Quiet on the Set]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing the [[George. A. Romero|Director]].
 
*'''[[Stand-in]]''' (35 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by sending the crew to Paradise on solo or co-op.
 
*'''[[Ensemble Cast]]''' (45 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by sending the "Crew" to Paradise on co-op.
 
 
====Annihilation Map Pack - Shangri-La====
 
*'''[[Monkey See, Monkey Don't]]''' (5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by getting something from the monkeys.
 
*'''[[Small Consolation]]''' (10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by using the [[31-79 JGb215]] on each type of zombie.
 
*'''[[Blinded By the Fright|Blinded By The Fright]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by killing a [[Shrieker Zombie]] while blinded by it.
 
*'''[[Zomb Disposal]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by disposing of a [[Napalm Zombie]] without it harming any players.
 
*'''[[Time Travel Will Tell]]''' (75 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by acquiring the [[Focusing Stone]].
 
====Rezurrection Map Pack - Moon====
 
*'''[[One Small Hack for a Man...]]''' (5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by hacking something
 
*'''[[One Giant Leap]]''' (5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by becoming trapped in the Receiving Area and free yourself through resurrection in co-op.
 
*'''[[Ground Control]]''' (10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by preventing each excavator from breaching the base in one game.
 
*'''[[Fully Armed and Operational]]''' (25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by acquiring 3 Pack-a-Punched weapons at the same time.
 
*'''[[Perks in Spaaaaace]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - Obtained by purchasing every Perk in one game.
 
*'''[[Cryogenic Slumber Party]]''' (75 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - Obtained by completing the first half of [[Richtofen's Grand Scheme]].
 
*'''[[Big Bang Theory]]''' (100 [[File:Gamerscore.png|15px]]) - Obtained by gaining sweet, sweet, revenge.
 
 
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
  +
*If the player remains idle for a certain amount of time on the Zombies main menu screen or the map selection globe, the screen will violently shake for a brief period of time before returning to a static state.
*'''[[Tower of Babble|Tower Of Babble]] '''(75 [[File:Gamerscore.png|15px]]/ Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) In TranZit, obey the voices.
 
  +
*The background music for the main menu, ''Damned'', contains a female child's laugh near the end of the song.
*'''[[Don't Fire Untill You See|Don't Fire Until You See]]''' (30 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, have all doors opened without being set on fire.
 
  +
*It is now possible to invite players in the middle of the game instead of just waiting for a new game to invite players. This applies only to custom games.
*'''[[The Lights Of Their Eyes]]''' (5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]] In Green Run, pacify at least 10 zombies with 1 EMP Grenade.
 
  +
===Call of Duty: Black Ops Cold War===
*'''[[Undead Man's Party Bus]]'''(15 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, complete all additions to the bus in 1 game.
 
  +
*While Zombies and Multiplayer share the same lobby backgrounds for the most part, the Zombies version is always cosmetically altered to better thematically fit with the narrative.
*'''[[Dance On My Grave]] '''(5 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]])''' '''In Green Run, acquire your tombstone using [[Tombstone Soda]].
 
  +
**At launch, the plane that the player can be seen in is illuminated by red rotating lights, as well as the interior being covered in blood.
*'''[[Standard Equipment May Vary]] '''(25 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, acquire 4 different equippable items in 1 game.
 
  +
**During [[Season Two (Cold War)|Season Two]], the jungle the player walks in is surrounded by a Dark Aether aura.
*'''[[You Have No Power Over Me]] '''(10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, kill "him" (the [[Avogadro]]) before being attacked by "him". Note: The Avogadro will electrocute te player when he enters the map, but it will not count as being "attacked" by him.
 
  +
**During [[Season Three (Cold War)|Season Three]], the ruins of [[Yamantau]] the player walks through is also surrounded by a Dark Aether aura, with Aetherium Crystals and Dark Aether jellyfish being present throughout the ruins.
*'''[[I Don't Think They Exist]] '''(10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, kill one of the [[Denizen of the Forest|Denizens of the Forest]] while it is latched onto you.
 
  +
**During [[Season Four (Cold War)|Season Four]], while the player walks through [[Collateral]], they are followed by an [[Orda]] with Aetherium Crystals being present throughout.
*'''[[Fuel Efficient]] '''(10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, use an alternate mode of transportation.
 
  +
**During [[Season Five (Cold War)|Season Five]], the player is followed by a [[Disciple (Zombies)|Disciple]] while they walk through an Aetherium Crystal infested [[Echelon]].
*'''[[Happy Hour]] '''(10 [[File:Gamerscore.png|15px]]/ Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) In TranZit, buy 2 perks before turning on the power.
 
  +
**During [[Season Six (Cold War)|Season Six]], the player walks through an Aetherium Crystal infested [[Deprogram]].
====Revolution Map Pack - Die Rise and Diner Turned====
 
*'''[[High Maintenance]]''' (75 [[File:Gamerscore.png|15px]]/Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - In Die Rise, be the architect of their instruction.
 
*'''[[Vertigoner]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, fling 10 zombies in one game.
 
*'''[[Mad Without Power]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, reach round 10 before turning on the power.
 
*'''[[Shafted]]''' (35 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, use Pack-a-Punch and all perk machines in one game.
 
*'''[[Slippery When Undead]]''' (15 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, kill 5 zombies with a single shot from the Sliquifier.
 
*'''[[Facing The Dragon]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, face the dragon head-on before reaching round 2.
 
*'''[[I'm My Own Best Friend]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, revive yourself.
 
*'''[[Polyarmory]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Diner Turned, get a kill with each primary weapon in a Public Match.
 
*'''[[Monkey See, Monkey Doom]]''' (15 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Diner Turned, requires the player to retrieve a chained [http://callofduty.wikia.com/wiki/Monkey_Bomb Cymbal Monkey] in a Public Match.
 
*'''[[I See Live People]]''' (20 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Diner Turned, kill the human while its decoy is in play in a Public Match.
 
 
====Uprising Map Pack - Mob of the Dead====
 
*'''[[No One Escapes Alive]]''' (75 [[File:Gamerscore.png|15px]]/Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - In Mob of the Dead, execute the escape plan.
 
*'''[[Feed the Beast]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, obtain [[Hell's Retriever]].
 
*'''[[Making the Rounds]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, complete [[No One Escapes Alive|the cycle]] 3 times.
 
*'''[[Acid Drip]]''' (20 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, cover a [[Blundergat|weapon]] using a [[Acid Gat Kit|kit]].
 
*'''[[Full Lockdown]]''' (25 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, [[Brutus (Zombies)|Brutus]] complete his patrol.
 
*'''[[A Burst of Flavor]]''' (15 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, kill 10 zombies at once with [[Electric Cherry|a new beverage]].
 
*'''[[GG Bridge]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.
 
*'''[[Trapped in Time]]''' (15 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, use and upgrade all traps before round 10.
 
*'''[[Pop Goes the Weasel]]''' (25 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, break the cyle.
 
*'''[[Paranormal Progress]]''' (5 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Mob of the Dead, open a door [[Afterlife Mode|without spending points]].
 
====Vengeance Map Pack - Buried====
 
*'''[[Mined Games]]''' (Silver Trophy ) - In Buried, be their pawn.
 
*'''[[Ectoplasmic Residue]] '''(Bronze Trophy ) - In Buried, acquire a [[Random Perk Bottle|free perk]].
 
*'''[[I’m Your Huckleberry|I'm Your Huckleberry]] ''' (Bronze Trophy ) - In Buried, access all areas with the help of your [[The Giant|new friend]] in one game.
 
*'''[[Death From Below]] ''' (Bronze Trophy ) - In Buried, drop the beat on 10 zombies in one game
 
*'''[[Candygram]]''' (Bronze Trophy ) - In Buried, make a candy delivery.
 
*'''[[Awaken Gazebo]]''' (Bronze Trophy ) - In Buried, [[Pack-a-Punch Machine|Pack-A-Punch a]] weapon during round 1 with no one using the [[Deposit Box|Bank]] or [[Fridge|Weapons Locker]].
 
*'''[[Revisionist Historian]]''' (Bronze Trophy ) - In Buried, [[Time Bomb|rewrite history]].
 
*'''[[Mazed and Confused]]'''<span style="font-size:13px;"> (Bronze Trophy ) - In Buried, survive within the maze on round 20 or higher</span>
 
*'''[[FSIRT Against the Wall]] ''' (Bronze Trophy ) - In Buried, purchase the [http://callofduty.wikia.com/wiki/LSAT LSAT] off the wall and [[Pack-a-Punch Machine|Pack-A-Punch]] it.
 
*'''[[When the Revolution Comes]]''' (Bronze Trophy ) In Buried, return to processing.
 
====Apocalypse Map Pack - Origins====
 
*'''[[Little Lost Girl]]''' (75 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Silver Trophy [http://images2.wikia.nocookie.net/__cb20110518052118/callofduty/images/7/77/Silver_Trophy_PS3_icon.png]) - In Origins, release [http://callofduty.wikia.com/wiki/Samantha_Maxis Samantha].
 
*'''[[Not a Gold Digger]]''' (5 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, share a weapon you dug up.
 
*'''[[All Your Base]]''' (15 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, active all generators without allowing one to stop.
 
*'''[[Kung Fu Grip]]''' (15 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, free yourself and another from the [[Panzer Soldat]'s claw in one game.
 
*'''[[Playing with Power]]''' (30 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, build all elemental staffs in one game.
 
*'''[[I'm on a Tank!]]''' (10 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, ride the [http://callofduty.wikia.com/wiki/Mark_IV_Tank tank] around the map without getting out.
 
*'''[http://callofduty.wikia.com/wiki/Saving_the_Day..._All_Day Saving the Day... All Day]''' (20 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, revive another player four different ways in one game.
 
*'''[http://callofduty.wikia.com/wiki/Master_of_Disguise Master of Disguise]''' (15 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, use Zombie Blood to revive three players and activate a generator in one game.
 
*'''[http://callofduty.wikia.com/wiki/Overachiever_(Black_Ops_II) Overachiever]''' (25 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, complete all 4 Challenges in one game.
 
*'''[http://callofduty.wikia.com/wiki/Master_Wizard Master Wizard]''' (40 [http://images3.wikia.nocookie.net/__cb20100815202660/callofduty/images/a/a4/Gamerscore.png]/Bronze Trophy [http://images3.wikia.nocookie.net/__cb20110518051958/callofduty/images/f/fb/Bronze_Trophy_PS3_icon.png]) - In Origins, wield all of the ultimate staffs in one game.
 
 
==External links==
 
*[http://nazizombies.wikia.com Nazi Zombies Wiki]
 
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
 
{{Zombies mode}}
 
{{Zombies mode}}
  +
  +
[[sv:Zombies]]
  +
[[Category:Zombies Mode]]

Latest revision as of 01:58, 2 April 2024

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode This article was previously featured
For other uses, see Zombie (disambiguation).
For similarly named game modes, see Zombies (Sledgehammer) and Zombies (Infinite Warfare).
Nacht Intro logo BO3
"Survive the Zombie hordes alone or cooperatively. Repel wave after wave of increasingly deadly Zombies in a number of frightening locales. But be warned: there are more than just Zombies lurking these dark hallways..."
Call of Duty: Black Ops game manual description


Zombies, originally Nazi Zombies, is a game mode created by Treyarch. It first appeared in Call of Duty: World at War and became highly popular upon the game's release, resulting in the mode returning in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, and Call of Duty: Modern Warfare III. In Zombies, players face off against zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is generally considered canon in its own universe, though the Dark Aether Saga has been stated to be canon with the events of its respective games' Campaign modes and Multiplayer post-launch seasons.

Overview

Throughout several Call of Duty games, Zombies has had several different gameplay formats:

  • In the original format, also known as "Round-Based", up to four players, eight on Grief, must survive endless waves of attacking zombies, earning points from killing or damaging zombies and repairing barriers. These points can be used to purchase weapons and Perk-a-Colas in the process, or unlock new areas and activate other special objects. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies. Several game types, such as Grief and Gauntlet, employ the round-based format with different rule sets and variations.
  • The Outbreak mode in Black Ops Cold War introduces a new format, in which players progress rounds by completing a primary objective. Completion of said objective allows players to teleport to the next map, where a new round starts and difficulty is increased. While within a round/map, players are free to pursue side objectives, both visible and hidden on the map. Unlike round-based, Outbreak does not feature barriers, outside of the Holdout objective where players must defend a specific area in the Dark Aether.
    • The maps Der Anfang and Terra Maledicta in Vanguard employ a similar format to Outbreak, in which players access portals from a hub map that teleport them to objective locations, which can either be in the hub map itself or in different submaps. Upon completion of an objective, the players are teleported back to the hub area while the round progresses.
  • In Modern Warfare III, Zombies uses a brand new gameplay system, similar to DMZ. Up to twenty-four players, split in multiple squads of up to three players (with the option to assimilate to a maximum six-player squad), spawn in a large map, where they must gather loot, complete contracts and/or engage in story missions within a 45-minute time limit. Afterwards, an Aether Storm circle expands and begins to engulf the map, leaving players with 15 minutes to exfil.

Zombies is also known for carrying on the tradition of odd Easter Eggs within Call of Duty games. Later games feature "major" Easter Eggs known as Main Quests, which further progress the story; upon completion of said quests, players are usually granted an achievement/trophy, in addition to an in-game reward, usually in the form of weapons, Perks, or Calling Cards.

A match will end when all players have been incapacitated or killed by the Zombies. A game can also end in several other conditions:

  • If the player completes certain Main Quests.
  • If the player exfils from the map in Black Ops Cold War, Vanguard and Modern Warfare III.
  • If the player fails an objective in Der Anfang or Terra Maledicta.

Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop various power-ups such as Max Ammo, Nuke, Insta-Kill, or Double Points upon their death, making the round easier.

In World at War, players battle strictly against Nazi Zombies in Nacht der Untoten, Verrückt, and Der Riese, while Shi No Numa features Imperial Japanese Army zombies. Starting from Black Ops, Zombies features a variety of settings and locales, which in turn allows zombies of different nationalities to be featured.

Zombies has a total of 44 playable characters (including various unidentified ones).

With the Dark Aether Saga games, Treyarch allows players to play as any of the Operators, who are also featured in Multiplayer and Warzone modes. The Operators themselves have limited interaction with the maps and story, but they are guided by other NPCs who communicate with them and each other, filling in the place of previous playable characters who often have conversations with one another. Canonically, the Operators' identities are not specified within the story, beyond what they are referred to collectively:

  • In Black Ops Cold War, the Operators are part of Requiem's Strike Team, overseen by Officer Grigori Weaver and several other department leads.
  • In Vanguard, the Operators are part of an Allied Special Forces group.
  • In Modern Warfare III, the Operators are part of Operation Deadbolt's Strike Team, overseen by Special Security Officer Selma Greene.

Mechanics

Health

The zombies' health grows rapidly, with each round bringing in more and more resilient zombies.

Before round 10, their health increases at a decent rate as they start with 150 health, and 100 is added each round until round 9, at which point they have 950 health per zombie.

Starting at round 10, their health increases by +10% each round. This eventually grows into massive numbers; at round 15 they have 1683 health, at round 30 they have 7030 health, at round 50 they have 47295 health, at round 100 they have 5.5 million health, and so on. For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. Wonder Weapons and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds.

However, due to the health becoming too high for the engine to handle at around round 200, zombies from this point on have the health of round 1.

A zombie health cap was introduced in Black Ops 4, in which the health amount reaches a maximum at a specific round and does not go higher, and also does not reset at any point, allowing regular weapons to be usable in high-round gameplay.

Amount

The amount of zombies per round also increases each round, though not as drastically as their health.

In World at War, maps before Der Riese have a maximum of 24 zombies per round.

In Der Riese as well as all of Black Ops, Black Ops II, and Black Ops III there can only be 24 zombies on the map at one time, with new ones respawning as the ones currently present are killed. Unlike zombies' health, the growth in their numbers is not linear, instead following these formulas after round 10, R being the current round and rounding up if the result is not an integer:

  • 1 player: 0,000058 * R^3 + 0,074032 * R^2 + 0,718119 *R + 14,738699
  • 2 players: 0,000054 * R^3 + 0,169717 * R^2 + 0,541627 *R + 15,917041
  • 3 players: 0,000169 * R^3 + 0,238079 * R^2 + 1,307276 *R + 21,291046
  • 4 players: 0,000225 * R^3 + 0,314314 * R^2 + 1,835712 *R + 27,596132

This results in a steady climb between rounds; in a solo game, there are 33 zombies on round 10, 60 on round 20, 105 on round 30, 243 on round 50, 510 on round 75, 885 on round 100, and so on.

Point System

Main article: Points (Zombies)

There is a point system in the game mode that awards players for progress. Points can be used to purchase different items and features, such as weapons or open doors and barriers. Some special zombies give reduced or no points, and sometimes repeating an action causes diminishing returns.

Examples of actions that award points:

  • Non-lethal hit: 10 points
  • Lethal torso hit: 60 points
  • Lethal limb hit: 50 points
  • Lethal explosive hit: 50 points
  • Lethal neck hit: 70 points
  • Lethal headshot: 100 points
  • Lethal melee: 130 points
  • Repair a barricade: 10 points

In Black Ops 4, the points system was overhauled, where kills would grant a fixed amount of points: 150 points for lethal melee, 120 points for lethal headshot, and 90 points for other lethal hits. In Black Ops Cold War, the points system was overhauled once more, where both lethal melee and headshot give 115 points.

Main Quests

Main article: Main Quest


Maps

As of Modern Warfare III, Zombies features a total of forty-one maps.

Call of Duty: World at War

Nacht der Untoten

Nacht Der Untoten Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Nacht der Untoten
"You drove them deep into the heart of Reich. You thought they were dead. You were wrong."
Nacht der Untoten description


Nacht der Untoten (German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The Zombies in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include Perk-a-Colas until the September 27, 2011 update that provided every map with Mule Kick, however, this only applies to Call of Duty: Black Ops. Because it is a last minute developer addition, this map simply acts as an introduction to the Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map Airfield. The version in Call of Duty: Black Ops features the original power-ups, including the Carpenter power-up (which was first introduced in Der Riese) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the Mystery Box, zombies can now reach through the windows to hit the players, and a new musical easter egg called "Undone" can be found. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.

Verrückt

Verrückt Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Verrückt
"Electroshock therapy. Chemically engineered beverages. Hordes of Undead Nazis. Find the power to unite and send them back to their graves!"
Verrückt description


Verrückt (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based on the multiplayer map Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, Perk-a-Colas, and Bouncing Betties, as well as the first map to require the power to be turned on. There are ten rooms in this map, which require points to open. This is the first map where the Mystery Box can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after which the door connecting the two starting areas opens. This map also introduces the PPSh-41, available from the Mystery Box. In the Call of Duty: Black Ops version of this map a new Wonder Weapon, the Winter's Howl, is introduced. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.

Shi No Numa

Shi No Numa Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Shi No Numa
"Maggot ridden corpses. Bug infested swamp. Hundreds of undead Imperial Army. Choose your tactic and defend for your lives!"
Shi No Numa description


Shi No Numa (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three. This is the second map where the electricity does not have to be turned on. This map, along with Shangri-La, Moon, Nuketown Zombies, The Giant, and Zetsubou No Shima has Perk-a-Cola Machines that spawn randomly, although this map was the first to introduce it. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The Zipline utility is introduced here, and returns in Call of the Dead. There are now special rounds in which the players ward off Hellhounds, a newly introduced enemy, and are awarded with a Max Ammo afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new Wonder Weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated trap. In this map, the Zombies backstory unfolds for the four main characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. This map takes some of its design features from the multiplayer map Knee Deep. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.

Der Riese

Der Riese Loading Screen

Loading screen in Call of Duty: Black Ops.

Main article: Der Riese
"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape. Is this where it all ends?"
Der Riese description


Der Riese (German: "The Giant") is the fourth map in the Zombies Campaign. It takes some features from the multiplayer map Nightfire. It is the first map where zombies can climb over areas and jump down from an area towards the characters. It also introduces the Pack-a-Punch Machine, which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc. It is the second map where the power is required to be switched on. Der Riese is the third map where Perk-a-Cola machines are included, and the second where Perk-a-Cola machines do not spawn randomly. Der Riese is the second map to contain hellhounds, which spawn about every five rounds. It is the first map to have teleporters, the Monkey Bomb, the Bowie Knife, and the Fly Trap. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. It is the first of two maps in which Hellhounds spawn alongside Zombies. This occurs after the third Hellhound round sometime after round 16. This map is set in Germany, near Breslau. One can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.

Call of Duty: Black Ops

Kino der Toten

Kino Der Toten Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Kino der Toten
"Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
Kino der Toten


Kino der Toten (German: "Cinema of the Dead") is the fifth map in the Zombies Campaign, introduced in Call of Duty: Black Ops. The four original characters, namely Takeo Masaki, Edward Richtofen, "Tank" Dempsey and Nikolai Belinski, are playable. The map is set in an abandoned theater in Berlin, some time before 1963. It contains almost all of the features introduced in Der Riese, including the Bowie Knife, Teleporters, Pack-a-Punch Machine, Hellhounds and Monkey Bomb, although the Wunderwaffe DG-2 does not return. A new Wonder Weapon, the Thundergun, makes its debut, replacing the Wunderwaffe DG-2. It is the first map to have purchasable Cold War weapons, as well as the first map to have the new Gas Zombies. It is the third map in the series to require the electricity to be turned on to access certain features, and is the first Zombies map to not have the Mystery Box spawn in a fixed location. It is also available on the iOS version of Call of Duty: Black Ops Zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.

"Five"

Five loadscreen BO

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Main article: "Five"
"The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
"Five"


"Five" is the sixth map in the Zombies game mode, introduced in Call of Duty: Black Ops. The playable characters in this map are President John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro. A new Wonder Weapon, the Winter's Howl, has been introduced on this map. New features in this map include the use of elevators, the DEFCON control system, American zombies, and the Pentagon Thief. The Pentagon Thief substitutes the Hellhounds, which do not appear in the map. Also it is the first map with incomplete traps, which require one part each before being available for use. Unlike other maps featuring teleporters, this map has multiple teleporters and they can be used by zombies. It is the fourth map where the electricity is required to be turned on. The map may be based off a canceled multiplayer map titled "Pentagon." This is also the first map to not have the four main characters in it since they have been introduced.

Dead Ops Arcade

Dead Ops Arcade Loading Screen BO

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Main article: Dead Ops Arcade

Dead Ops Arcade is an arcade based Zombies game in Call of Duty: Black Ops and the seventh in the game mode. The player can unlock this by breaking free from the chair and typing in "DOA" or "3ARC UNLOCK" in the computer. "3ARC UNLOCK" will also unlock all Campaign levels for Mission Select and "Five" if not completed. By doing this, the player will also unlock the "Insert Coin" achievement for 5G or a bronze trophy, and can access Dead Ops Arcade from the Zombies menu. This map plays no role in the Zombies plot. 50 levels of Dead Ops Arcade are featured on the iOS version of Call of Duty: Black Ops Zombies.

Ascension

Ascension Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Ascension
"The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun."
Ascension


Ascension is the eighth map in the Zombies game mode, included in the First Strike map pack. It takes place in an abandoned Soviet Cosmodrome. There are two new perks, Stamin-Up and PhD Flopper. Double Tap Root Beer doesn't return, but was initially set to appear. Space Monkeys have replaced the Pentagon Thief and Hellhounds. There is a new power-up introduced here, the Random Perk Bottle, which grants the player a random perk. Two new Wonder Weapons made their debut, the Gersh Device and the Matryoshka Doll, both of which are tactical grenades. The Bowie Knife is not in this map, as it is replaced by a Russian counterpart (only for aesthetic purposes), the Sickle which works exactly the same. The four original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen return. It is the second map where players can have zombies spawn next to them. It is the only map with the Lunar Lander, a utility that works similarly to the Teleporter. It is the fifth map where the electricity is required to be turned on. This map features Russian cosmonaut, scientist, military and civilian zombies. However, gas zombies do not return. This map also advances the zombie storyline much more than the previous Call of Duty: Black Ops map Kino der Toten. This map includes more radios similar to the ones in Der Riese and the Kassimir Mechanism Easter Egg which advances the story of Samantha Maxis as a demonic being. Characters from "Five" can be heard on this map by using the three red telephones, indicating that the two maps occur simultaneously. The map is based on Launch. Ascension is also available on the iOS version of Call of Duty: Black Ops Zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.

Call of the Dead

Call of the Dead Loading Screen BO

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Main article: Call of the Dead
"A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the Element 115 unravels into a hellish nightmare."
Call of the Dead


Call of the Dead is the ninth map in Zombies game mode included in the Escalation map pack. It is the first to feature real life celebrities as the playable characters, instead of "the original crew". The celebrities are Sarah Michelle Gellar, Robert Englund, Michael Rooker, and Danny Trejo. It also features George A. Romero as a special boss-zombie that spawns before the first round. The map is also the first to include regular Ziplines and the Flinger. There are two new Wonder Weapons, the V-R11 and the Scavenger. It also introduces a new Perk-a-Cola called Deadshot Daiquiri. The Original Characters Trapped is an Easter Egg in this map where the player must help the four 'original' characters escape to Paradise. The Wunderwaffe DG-2 makes a re-appearance as a Power-Up (called the Lightning Bolt), awarded after completing the Original Characters Trapped Easter Egg, however, it hasn't re-appeared in any maps so far. Call of the Dead is also available on the iOS version of Call of Duty: Black Ops Zombies and features the original characters instead of the celebrities.

Shangri-La

Shangri-La Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Shangri-La
"A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets."
Shangri-La


Shangri-La is the tenth map in Zombies game mode, included in the Annihilation map pack. The four original characters return as the playable characters after being teleported here from the Siberian facility in Call of the Dead. It is the first to feature the new Napalm Zombies, Shrieker Zombies and Zombie Monkeys. The map includes many new utilities, which include the Mine Cart, the Geyser, and the Water Slide. It also features a new equipment; the Spikemore and the new Wonder Weapon, the 31-79 JGb215. There is also a major Easter Egg in this map referred to as Eclipse, which rewards a player with the Focusing Stone, giving them every perk on the map permanently until the game ends, and is the only Easter Egg that can be completed more than once per game. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.

Moon

Moon Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Main article: Moon
"I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. (John F. Kennedy, 1961)"
— Level Description


Moon is the eleventh map in the Zombies game mode, included in the Rezurrection map pack. It starts off at Area 51, otherwise known as, No Man's Land, where for the second time, Hellhounds spawn with zombies after a certain amount of time. Teleporters return, and the main area takes place on a base on the moon. The four original characters return as playable characters. It features new Wonder Weapons, one of which is called the Wave Gun, which has a dual-wieldable function (dubbed the Zap Gun Dual Wield) and the Quantum Entanglement Device (QED), a new tactical grenade. The map also introduces the Phasing Zombies and Astronaut Zombies and sees the return of the Crawler Zombies and Hellhounds. The map also introduces a new Perk-a-Cola called Mule Kick and two new pieces of equipment called the P.E.S. and the Hacker. The map does not feature any traps, but does have a new utility: the Launch Pad. There is also a major Easter Egg in this map, referred to as Richtofen's Grand Scheme, which helps Richtofen gain control of the zombies. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.

Call of Duty: Black Ops II

Green Run

Main article: Green Run
"Continue the fight against the undead and search for clues to the truth of what lies ahead..."
— Level Description


Bus Depot Loading Screen BOII

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Green Run is the twelfth map in the Zombies game mode and is the main location of the Zombies mode, TranZit in Call of Duty: Black Ops II. It takes place directly after the apocalypse, more specifically, after Richtofen's Grand Scheme on Moon. Four new characters are introduced in Tranzit. They are Russman, Misty, Marlton, and Samuel J. Stuhlinger. When playing in Survival, Green Run is divided into three separate maps: Bus Depot, Farm, and Town, the latter two are also playable in Grief mode. Diner is only available when playing Turned.

Nuketown Zombies

Main article: Nuketown Zombies
"Mass-energy equivalence, secret tests, crash landing perks. Survive in the iconic Nuketown, where the past and the future come together."
— Level Description


Nuketown Zombies Load Screen BOII

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Nuketown Zombies is the thirteenth map in the Zombies game mode, included in the Hardened Edition, Care Package Edition, and Season Pass of Call of Duty: Black Ops II, it is remade from the fan-favorite multiplayer map from Call of Duty: Black Ops. It occurs at the same time as the map, 'Moon'. Nuketown Zombies takes place in the aftermath of the nuke explosion from the Call of Duty: Black Ops multiplayer map and simultaneously coincides with Richtofen's Grand Scheme. This is the third map to feature random Perk-a-Cola machines spawn. There are no zombie bosses to fight in Nuketown.

Die Rise

Die Rise Loading Screen BO2

Loading screen

Main article: Die Rise
"High above ground, the terrifying combination of dizzying heights and the relentless undead may be your downfall."
— Level Description


Die Rise is the fourteenth map in the Zombies game mode, included in the Revolution downloadable content pack for Call of Duty: Black Ops II. The map takes place in China, throughout the interior of toppled and crumbling skyscrapers. The four characters from Tranzit return in this map. The Die Rise Easter Egg continues from the Tower of Babble Easter Egg from Green Run. It features a new buildable weapon, the Sliquifier and another the Trample Steam that launches players across buildings and kills zombies that move over it. Die rise also features new wall weapons, the AN-94, the PDW-57 and the SVU-AS. A new boss, the Jumping Jacks are introduced in this map. They look similar to the Crawler Zombies and come after a certain amount rounds. Elevators transport random Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. New to the map is the Who's Who perk, which allows players to revive their character with a doppelganger of their character that spawns when they are downed.

Mob of the Dead

Main article: Mob of the Dead
"Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison."
— Level Description


Mob of the Dead loading screen BOII

Loading screen

Mob of the Dead is the fifteenth map in the Zombies game mode. It is included in the Uprising downloadable content pack for Call of Duty: Black Ops II. The map takes place at Alcatraz Island. This map includes four brand-new characters, those being; Finn O'Leary, Albert Arlington, Salvatore DeLuca and Billy Handsome, who are mobsters that are inmates in the prison. It also includes a new wonder weapon, The Blundergat and a new perk, Electric Cherry. A new boss zombie known as Brutus can also spawn in with regular zombies. There are a variety of sub-objectives the player can complete to earn special items such as the Hell's Retriever, Hell's Redeemer, and the Golden Spork. This is the first map in Call of Duty: Black Ops II to feature traps and the Afterlife. This is the first Zombies map with an ending other than death.

Buried

Main article: Buried
"Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now... 'Buried'."
Buried Description


Buried loading screen BOII

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Buried is the sixteenth map in the Zombies game mode. It is included in the Vengeance downloadable content pack for Call of Duty: Black Ops II. The player plays as the characters from TranZit again. It features a new perk, Vulture Aid, which when equipped will cause zombies to drop "ammo packs" with random amounts of bullets in each pile, "money bags" with anywhere between 5 to 20 points, or it will trigger the appurtenance of zombies with green smoke coming out of them, which a player can stand in upon their death and not be attacked other zombies. Vulture Aid is also capable of showing all available wall weapons. Another new twist on zombie gameplay is that the chalk for specific weapons must first be obtained, and can then be used to draw that weapon on specific points in the map to enable the players to purchase said weapon. The map features several new weapons, such as the Paralyzer, the Ray Gun Mark II, and the Remington New Model Army revolver, in addition to a new equipment, the Time Bomb which when thrown will send players back to the round it was thrown on. Arthur, a friendly NPC will also appear in this map, along with the Ghosts that will appear once a player has ventured into the haunted mansion.

Origins

Main article: Origins
Origins Loading Screen BO3

Loading screen in Call of Duty: Black Ops III.

Origins is the seventeenth map in the Zombies game mode. It is included in the Apocalypse downloadable content pack for Call of Duty: Black Ops II. It includes a new Perk-a-Cola machine, new power-ups and four new buildable elemental staff Wonder Weapons, as well as new enemies, including the Panzersoldat and the Giant Mech. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear as playable characters for the first and only time in Call of Duty: Black Ops II. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons and GobbleGum.

Call of Duty: Black Ops III

Shadows of Evil

Main article: Shadows of Evil
Shadows of Evil Loading Screen BO3

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Shadows of Evil is the eighteenth map in the Zombies game mode. It's included with Call of Duty: Black Ops III and is set in the 1940s. The map features four new characters. These characters are Floyd Campbell, Jessica Rose, Nero Blackstone and Jack Vincent.

The Giant

Main article: The Giant
The Giant Loading Screen BO3

Loading screen

The Giant is the nineteenth map in the Zombies game mode. The original characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen are the playable characters. It is a remake of the World at War Zombies Map, Der Riese, it is also a sequel to the Black Ops II map Origins. The Storyline is that Young Edward Richtofen travels in time and shoots his older self. The Wonder Weapons in the maps are the Ray Gun and the Wunderwaffe DG-2. The perks on the map are Quick Revive, Juggernog, Speed Cola, Double Tap Root Beer II, and Mule Kick. The Giant takes the exact same layout as Der Riese.

Dead Ops Arcade 2: Cyber's Avengening

Main article: Dead Ops Arcade 2: Cyber's Avengening
Dead Ops Arcade 2 Loading BO3

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Dead Ops Arcade 2: Cyber's Avengening is the twentieth map in the Zombies game mode. It serves as a sequel to Dead Ops Arcade from Call of Duty: Black Ops.

Der Eisendrache

Main article: Der Eisendrache
Der Eisendrache Loading Screen BO3

Loading screen

Der Eisendrache (German: The Iron Dragon) is the twenty-first map in the Zombies game mode. It is included in the Awakening downloadable content pack for Call of Duty: Black Ops III. The map takes place in Griffin Castle near Werfen, Austria. The castle is modeled after Werfen Castle, a real place in the same location. A control center located within a church serves as Mission Control for Griffin Station. However, due to Richtofen altering the course of history, Griffin Station is not yet complete.

Zetsubou No Shima

Main article: Zetsubou No Shima
Zetsubou No Shima Loading Screen BO3

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Zetsubou No Shima (Japanese: "Island of Despair") is the twenty-second map in the Zombies game mode. It's included in the Eclipse map pack. It's set on a remote island in the pacific, that serves as the location for the the Division 9 facility. The facility holds a mysterious research bunker deep within the map that can only be opened by powering both side labs with 115-infused water.

Gorod Krovi

Main article: Gorod Krovi
Gorod Krovi Loading Screen BO3

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Gorod Krovi (Russian: "City of Blood") is the twenty-third map in the Zombies game mode. It is included in the Descent DLC pack released on July 12th, 2016 for PS4, and August 11th for Xbox One and PC. The map is set in a war-torn Stalingrad in Russia, where several Group 935 Dragons and Russian Giant Robots fight for control over the city.

Revelations

Main article: Revelations (map)
Revelations LoadingScreen BO3

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Revelations is the twenty-fourth map in the Zombies game mode. It is included in the Salvation DLC pack released on September 6th, 2016 for PS4. The map is set in the Agartha after it has been torn apart by the Shadowman, making it a huge amalgamation of older maps such as Nacht der Untoten, Kino der Toten, Shangri-La, Mob of the Dead, and many more. The map features many Apothicon enemies and "The House" containing the children and the ominous Dr. Monty.

Call of Duty: Black Ops 4

Voyage of Despair

Main article: Voyage of Despair
Voyage loading screen

Loading Screen

"Four intrepid adventurers board the RMS Titanic to pull off a daring heist involving a mysterious artifact. Little do Scarlett Rhodes, Diego Necalli, Bruno Delacroix and Stanton Shaw suspect that a giant iceberg will be the least of their problems..."
Voyage of Despair Description


Voyage of Despair is the twenty-fifth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set on the RMS Titanic. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.

IX

Main article: IX
IX Loading Screen BO4

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"Transported across the Millennia, Scarlett, Diego, Bruno and Shaw find themselves caught up in a sinister ritual, where they are thrust into brutal gladiatorial combat against waves of unnatural enemies that stand between them and the High Priest of Chaos..."
IX Description


IX is the twenty-sixth map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map stars a new cast in a new storyline and is set somewhere in the Roman Empire. The map features four new characters. These characters are Scarlett Rhodes, Diego Necalli, Bruno Delacroix, and Stanton Shaw.

Blood of the Dead

Main article: Blood of the Dead
Blood loading screen

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"In their mission to "secure a better tomorrow", Richtofen, Dempsey, Takeo and Nikolai journey to a secret laboratory beneath the iconic Alcatraz, where they realize that the future they sought to secure is now in serious jeopardy..."
Blood of the Dead Description


Blood of the Dead is the twenty-seventh map in the Zombies game mode and is included with Call of Duty: Black Ops 4. The map is set on Alcatraz Island and is a reimagining of the map Mob of the Dead from Call of Duty: Black Ops II. This version has new quests and easter eggs and is larger than the original. It stars the Primis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.

Classified

Main article: Classified
Classified Loading Screen

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"Mankind must put an end to war - or war will put an end to mankind. (JFK, 1961)"
Classified Description


Classified is the twenty-eighth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the Pentagon and is a reimagining of the map "Five" from Call of Duty: Black Ops. It stars the Ultimis cast of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.

Dead of the Night

Main article: Dead of the Night
Dead of the Night BO4

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"When a party at an English mansion turns into an undead bloodbath, a phony psychic, stage-show cowboy, retired general and bedeviled butler must fight for their lives."
Dead of the Night Description


Dead of the Night is the twenty-ninth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in the mansion of Alistair Rhodes. The map features four new characters including Gideon Jones, Christina Fowler, Jonathan Warwick, and Godfrey.

Ancient Evil

Main article: Ancient Evil
AncientEvil LoadingScreen Zombies BO4

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"In the hidden heart of ancient Delphi, Scarlett, Diego, Bruno and Shaw must rescue the fabled Oracle. But who is the Undead Warlord standing in their way?"
Ancient Evil Description


Ancient Evil is the thirtieth map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set within Delphi, Greece, and features the return of the "Chaos" crew of Scarlett Rhodes, Bruno Delacroix, Stanton Shaw, and Diego Necalli from IX and Voyage of Despair.

Alpha Omega

Main article: Alpha Omega
AlphaOmega LoadingScreen BO4

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"Here at Broken Arrow, it is our Mission to Prepare for Humanity's Future and Open New Worlds..."
Alpha Omega Description


Alpha Omega is the thirty-first map in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in Camp Edward, Nevada and is a remimagining of the map Nuketown Zombies from Call of Duty: Black Ops II. It stars both Primis and Ultimis versions of Edward Richtofen, Nikolai Belinski, Takeo Masaki and "Tank" Dempsey.

Tag der Toten

Main article: Tag der Toten
TagDerToten LoadingScreen BO4

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"The Paradox Must Be Resolved..."
Tag der Toten Description


Tag der Toten is the thirty-second and final map of the Aether story in the Zombies game mode and is included with the Black Ops Pass for Call of Duty: Black Ops 4. The map is set in a Group 935 facility in Siberia and is a reimagining of the map Call of the Dead from Call of Duty: Black Ops. It stars the Victis cast of Samuel J. Stuhlinger, Marlton Johnson, Abigail "Misty" Briarton and Russman.

Call of Duty: Black Ops Cold War

Die Maschine

Main article: Die Maschine
"Dimensional gateways opening around the globe. An undead horde threatening all of humanity. A new Cold War threat emerging from the shadows, investigate the abandoned Nazi facility at the heart of it all."
Die Maschine Description
DieMaschine New Selection Screen BOCW

Selection screen

Die Maschine is the thirty-third Zombies map, and the first map of both Call of Duty: Black Ops Cold War and the Dark Aether Saga, serving as a continuation after the events of Tag der Toten in a new universe. The map is set in an abandoned Polish research outpost that was once occupied by the Nazis. In the map, a vandalized, beaten down Nacht Der Untoten is featured.

Dead Ops Arcade 3: Rise of the Mamaback

Main article: Dead Ops Arcade 3: Rise of the Mamaback
"An eternal quest to defeat the Silverback Clan."
Dead Ops Arcade 3: Rise of the Mamaback Description
DeadOpsArcade3 MenuScreen BOCW

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Dead Ops Arcade 3: Rise of the Mamaback is the thirty-fourth map in the Zombies game mode. It is the third entry in the Dead Ops Arcade series and serves as a sequel to Dead Ops Arcade II: Cyber's Avengening from Call of Duty: Black Ops III.

Firebase Z

Main article: Firebase Z
"A captured agent in the heart of darkness. A treacherous scientist on the brink of a breakthrough. An unlikely ally out for revenge. Infiltrate Omega's Vietnam base and expose the secrets within."
Firebase Z Description
FirebaseZ Promo BOCW

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Firebase Z is the thirty-fifth map in the Zombies game mode. The map is the second continuation of the Dark Aether Saga, featured in the A Shau Valley in Vietnam. Weaver sends out Requiem Strike Team to go investigate an Omega Group research base known as Outpost 25 and to rescue Samantha Maxis, in the jungles of Vietnam.

Outbreak

Main article: Outbreak (Cold War)
"This is Operation Threshold: Requiem's ongoing mission deep behind enemy lines in the world's largest Outbreak Zone. Complete your objectives. Combat the horde. Fight, explore, scavenge, loot, survive. The Aetherium Arms Race is on."
Outbreak Description
Outbreak SelectionScreen BOCW

Selection screen.

Outbreak is a new Zombies experience featured in Call of Duty: Black Ops Cold War. It is a continuation of the Dark Aether Saga introduced in the round-based maps. It is set in the Ural Mountains throughout many regions including Alpine, Duga, Golova, Ruka, Sanatorium, Zoo, Collateral, and Armada. The experience involves completing world events and objectives in order to progress through these regions and gain intel and rewards.

Mauer der Toten

Main article: Mauer der Toten
"A city divided between East and West. A fragile alliance with a familiar adversary. An old enemy rising from the shadows. Who will prevail when worlds collide?""
Mauer der Toten Description
MauerDerToten Selection Screen BOCW

Selection screen.

Mauer der Toten is the thirty-sixth map in the Zombies game mode. The map is the third continuation of the Dark Aether Saga, and is set in East Berlin, East Germany. The story involves Requiem after the events of Entrapment being forced to work for the Omega Group by Lev Kravchenko to stop a Nazi invasion from the Dark Aether led by rogue Omega agent Aleksandra Valentina.

Forsaken

Main article: Forsaken
"A secluded facility harboring a secretive operation. A colonel determined to achieve his mission no matter the cost. Infiltrate the Soviet complex and extract the lost soul who could lead to Requiem's salvation - or Omega's supremacy. This is the only way."
Forsaken Description
Forsaken Selection Screen BOCW

Selection screen.

Forsaken is the thirty-seventh map in the Zombies game-mode. The map is the finale of Black Ops Cold War Zombies, as well as the game's arc of the Dark Aether Saga. It is set in Western Ukraine in the Soviet Union, and the story involves Requiem and Omega Group facing off to rescue Russian soldier Kazimir Zykov from the Dark Aether.

Call of Duty: Vanguard

Der Anfang

Main article: Der Anfang
"Explore new mysteries of the Dark Aether and join forces with otherworldly allies to stop Oberführer Wolfram Von List and the demon-lord Kortifex from raising an undead Nazi army."
Der Anfang Description
DerAnfang LoadingScreen CODV

Loading screen.

Der Anfang is a brand new Zombies experience featured in Call of Duty: Vanguard. It is the beginning of a story-arc within the Dark Aether Saga introduced in Black Ops Cold War that serves as a prequel to the events of Die Maschine. It is set across the globe, in Stalingrad, Paris, Normandy, and a Japanese army camp. It involves Allied Special Forces facing off against an undead army raised by SS-Oberführer Wolfram Von List and Dark Aether Elder God Kortifex the Deathless.

Terra Maledicta

Main article: Terra Maledicta
"A new battleground where universes collide. A vengeful ally from the depths of darkness. And a mission to break an ancient curse. Escaping Stalingrad was only the start..."
Terra Maledicta Description
TerraMaledicta LoadingScreen CODV

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Terra Maledicta is the thirty-ninth map and serves as the sequel to Der Anfang in Vanguard. The map reintroduces the Ray Gun Wonder Weapon, as well as the new Decimator Shield. The map is set in Egypt, Berlin and the Dark Aether. The Allies have gotten the help from Vercanna the Last and her Wand of the Wilds but Kortifex has strengthened his numbers by gaining the assistance of Zaballa the Deceiver.

Shi No Numa

Main article: Shi No Numa
"The "Swamp Of Death" holds the key to defeating Von List and his undead Reich. Build the wonder weapon, find the Relic and expose the hidden horror of Kortifex's past"
Shi No Numa Description (Vanguard)
ShiNoNuma LoadingScreen CODV

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A re-imagined Shi No Numa returns in Vanguard as a sequel to Terra Maledicta. Serving as Vanguard's first round-based map, Shi No Numa re-introduces the Wunderwaffe DG-2, the Flogger and the Electro-Shock Defenses traps and Wall Buys as well as adding features not seen in the original, such as the Rampage Inducer, Tome of Rituals, Altar of Covenants, and the Pack-a-Punch Machine. Special Forces are tasked with restoring the memories of Saraxis and discovering the horrible truth of Kortifex's past.

The Archon

Main article: The Archon
TheArchon LoadingScreen CODV

Loading screen.

The Archon is the fourtieth map and serves as the sequel to Shi No Numa in Vanguard. The Archon is Vanguard's second round-based map and is the final map released in the game. It re-explores the Dark Aether as Special Forces are tasked with defeating Kortifex once and for all, alongside discovering the secrets of the mysterious monolith known as the Construct.

Call of Duty: Modern Warfare III

Urzikstan

Main article: Urzikstan (map)

Urzikstan is the forty-first map and serves as the main map for Modern Warfare III Zombies mode. It is touted as the largest Zombies map ever.

Story

Main article: Zombies (mode)/Story

There have been three primary storylines featured in Zombies overall. The first to release was the Aether Story which began in Call of Duty: World at War, spanning from Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and concluding in Call of Duty: Black Ops 4. The story is based off of conspiracy theories regarding secret Nazi technology, featuring a vast and expansive timeline spanning across various different timelines and universes. The overall narrative of the story dealt with an ancient conflict between two primordial races - the Keepers and Apothicons, as well as four dimension hopping soldiers stuck in a time loop who seek to repair the extensive damage that has been done to time and space by an ultra-powerful, cosmos-warping element.

The second of these storylines was the Chaos Story, an entirely different storyline unconnected to Aether which was only present in Call of Duty: Black Ops 4. The story is based off of various real-world mythologies (chiefly, Norse, Egyptian, Celtic, and Greco-Roman). The overall narrative of the story dealt with the disappearance of an archeologist at the hands of a mysterious occult group, and his daughter's (as well as three acquainted allies) attempts to rescue him.

The third of these storylines is the Dark Aether Saga, a sequel to Aether which was introduced in Call of Duty: Black Ops Cold War, with it being expanded upon in Call of Duty: Vanguard in the form of a prequel, and Call of Duty: Modern Warfare III serving as the first sequel. The story is set in a new universe following the events of the Aether Story, and as such features some returning elements and characters. The overall narrative follows the Nazis' experiments with a dark, alternate dimension filled with hellish creatures and ancient Gods, as well as the following consequences of breaching the Dimensional Membrane between the two worlds.

Dead Ops Arcade and its sequels, Cyber's Avengening and Rise of the Mamaback, feature their own distinct story that isn't tied to any of the main three storylines, though enemies from those storylines are featured.

Other Games

Call of Duty: Black Ops DS

Call of Duty: Black Ops DS features its own Zombies mode with a unique selection of maps.

House

DatHouseCODDS2

Map icon.

Main article: House (Zombies)
"A rural house is your last hope for survival as the zombies advance."
— Single player description.


House is the first Zombies map in Black Ops DS. It takes place in a normal house, as the name implies. The map features Hellhounds like most of the maps do and the zombies are Russians.

Facility

DatFacilityCODDS2

Map icon.

Main article: Facility (Black Ops DS)
"An abandoned research Facility has been overrun by Zombies. Unlock its secrets to survive."
— Single player description.


Facility is the second Zombies map in Black Ops DS. It takes place in an abandoned research facility. It features Hellhounds and once again Russian Zombies.

Temple

DatTempleCODDS2

Map icon.

Main article: Temple

Temple is the third Zombies map in Black Ops DS. It takes place in a temple, as the name implies. The map does not feature Hellhounds and features Viet Cong zombies unlike the other maps.

Overlook

Overlook BODS

Map icon.

Main article: Overlook
"Don't overlook the zombies that are coming to kill you!"
— Single player description.


Overlook is the fourth Zombies map in Black Ops DS. It takes place inside a cabin and on the outside. The map once again features Hellhounds and Russian zombies.

iOS/Android Applications

Ipod Zombies

Screenshot from the iPod game.

Main article: Call of Duty: Zombies
Main article: Call of Duty: Black Ops Zombies

On November 16 2009, Nazi Zombies was released for the iOS as an application for £6.99 (UK) and $9.99 (US).[1] Originally, only Nacht der Untoten was available to play, but Treyarch confirmed that other maps would be released in the future. Verrückt was released for £2.99 and $4.99 on February 11 2010. The iOS version have lower quality graphics than their console counterparts, but they do include leaderboards, unique Achievements and 3 different control schemes. The game also includes an Aim-Assist like feature, as the camera will snap onto nearby targets, even from the hip. On June 2, 2010, version 1.4 was released, and along with it, Shi No Numa, the third map to be released for the iOS also for £2.99 and $4.99. As of September 30, 2010, version 1.5 was released and includes Der Riese, the fourth map, for no additional payment, new achievements, better zombies AI, improved graphics, the previous two maps were also made free, and made the app itself £2.99 and $4.99.

Call of Duty: Black Ops: Zombies was released for the iOS for £4.99 (UK) and $6.99 (US) on December 1, 2011, and August 2012 on Android. The application features Kino, Ascension, Call of the Dead: Director's Cut & Dead Ops Arcade. It boasts four player online (Local Wi-Fi only on Android) as well as new voice chat, which utilizes the device's internal microphone. It is also the first time one can choose from the four original playable characters. The controls are similar to its predecessor, but appearance has changed drastically to a comic book-style theme based off the consoles version's loading screens. Dead Ops Arcade is unlocked after finding four hidden coins in the main menu screen (similar to how it is unlocked in the console version). It includes 50 levels, 10 more than on consoles, as well as all of the power-ups featured in the original.

Musical Easter Eggs

Call of Duty: World At War

Verrückt

Shi No Numa

Der Riese

Call of Duty: Black Ops

Kino der Toten

"Five"

Ascension

Call of the Dead

Shangri-La

Moon

Nacht der Untoten (Call of Duty: Black Ops version)

  • Undone - Kevin Sherwood (Instrumental) - Players need to shoot a specific amount of red barrels outside of the map in order to hear the song play.

Call of Duty: Black Ops II

TranZit

Nuketown Zombies

Die Rise

Mob of the Dead

Buried

Origins

Call of Duty: Black Ops III

Shadows of Evil

  • Snakeskin Boots - Jack Wall - Activated by pressing the use button in three wooden radios around the map.
  • Cold Hard Cash - Jack Wall and Antonia Bennett - Activated by pressing the use button on a wire, a microphone and a microphone stand that are around the map.

The Giant

Der Eisendrache

Zetsubou No Shima

Gorod Krovi

Revelations

Call of Duty: Black Ops IIII

Voyage of Despair

IX

Blood of the Dead

Classified

Dead of the Night

Ancient Evil

Alpha Omega

Tag der Toten

Call of Duty: Black Ops Cold War

Die Maschine

  • Alone - Kevin Sherwood - Activated by pressing the use button on all 3 cassette tapes around the map.

Firebase Z

Mauer der Toten

Forsaken

Ranking System

Call of Duty: Black Ops II

A ranking system is a new feature that was introduced in Black Ops 2. It has a total of five levels, a bone, a cross bone, a skull, a skull stabbed with a knife and a skull with two shotguns.

A consistent good performance is rewarded, including high rounds survived and lack of downs. The player can get demoted to a lower rank for lowering their performance, typically by going down often at low rounds.

The tally marks on the emblem depend on the player's recent activity. The player will get a tally mark each day they play at least one match. Not playing will reduce one tally mark per day.

Call of Duty: Black Ops III

In Call of Duty: Black Ops III, the ranking system works almost identically to the multiplayer ranking system. XP is awarded for killing zombies and how they are eliminated, similarly to earning points.

  • Normal kill/Body/Limb shot: 50 XP
  • Headshot kill: 75 XP
  • Melee kill: 100 XP

Players can also earn XP by doing main Easter eggs.

Call of Duty: Black Ops 4

In Call of Duty: Black Ops 4, the ranking system is identical to the system from Black Ops III, although players now unlock Classic Elixirs and Perks for use in-game alongside ranking up.

Call of Duty: Black Ops Cold War

In Call of Duty: Black Ops Cold War, Multiplayer and Zombies features a unified progression system, having the rankings being the same over both modes. Levels are also shared with Call of Duty: Modern Warfare and Call of Duty: Warzone, allowing players to progress the same level in either game

Call of Duty: Vanguard

Call of Duty: Vanguard features the unified progression system introduced to Zombies in Black Ops Cold War. Vanguard levels also override Black Ops Cold War's levels, meaning players can progress the same levels in either game, as well as in Modern Warfare multiplayer modes and Warzone.

Call of Duty: Modern Warfare III

Call of Duty: Modern Warfare III features the unified progression system introduced to Zombies in Call of Duty: Black Ops Cold War. Levels are also shared with Call of Duty: Warzone 2.0, allowing players to progress the same level in either game.

Gallery

Videos

Trivia

General

  • If a zombie cannot hit a player in a certain time period, it will respawn elsewhere (to prevent the game from softlocking if a zombie was stuck out of reach for any reason). Similarly, if the players go too far away from a zombie, it will respawn near them.
    • In World at War and Black Ops, the zombie will not respawn if it was damaged, even if it cannot hit the players in a long enough time. In Black Ops II, if the zombie is damaged it will die but not respawn, preventing players from creating crawlers at the end of a round and leaving them alone to do tasks such as buy weapons. In Black Ops III, if the zombie is damaged and the player moves far enough away from it, the zombie will respawn nearer to the player. The respawned zombie will appear undamaged, but will retain its lowered health.
  • The music that plays when each round ends on all maps released before Mob of the Dead is from Hell's Gate, a track from Call of Duty: World at War soundtrack.
  • Up until Moon, the "Game Over" song of a map was the Easter Egg song of the one after it.
    • Up until Mob of the Dead, laughing could be heard after the player died.

Call of Duty: World at War

  • While playing co-op, it is not possible to use the "/record" console command.
  • This mode is not available in the Nintendo Wii and all German versions.

Call of Duty: Black Ops

  • When the mode is selected from the main menu, the interrogator will walk out, come back in zombified, and starting banging on the window. When going back to the main menu, the zombie will walk out and the interrogator will come back in.
  • Just before the countdown to the start of an online match, the words "Locking in bets" can appear briefly above the players names in the lobby, as if it were a Wager Match.
  • On the Nintendo Wii version, Zombies Mode will open up in a different screen, much like Multiplayer mode.
  • On the Nintendo Wii version, if one looks up to the sky in the Alley on Kino der Toten, one can see four black boxes. A player is briefly transported to one of these after activating the teleporter.
  • Gore is disabled in all German versions.
  • The player can't get out of the chair in the main menu when in the Zombies menu.

Call of Duty: Black Ops II

  • If the player remains idle for a certain amount of time on the Zombies main menu screen or the map selection globe, the screen will violently shake for a brief period of time before returning to a static state.
  • The background music for the main menu, Damned, contains a female child's laugh near the end of the song.
  • It is now possible to invite players in the middle of the game instead of just waiting for a new game to invite players. This applies only to custom games.

Call of Duty: Black Ops Cold War

  • While Zombies and Multiplayer share the same lobby backgrounds for the most part, the Zombies version is always cosmetically altered to better thematically fit with the narrative.
    • At launch, the plane that the player can be seen in is illuminated by red rotating lights, as well as the interior being covered in blood.
    • During Season Two, the jungle the player walks in is surrounded by a Dark Aether aura.
    • During Season Three, the ruins of Yamantau the player walks through is also surrounded by a Dark Aether aura, with Aetherium Crystals and Dark Aether jellyfish being present throughout the ruins.
    • During Season Four, while the player walks through Collateral, they are followed by an Orda with Aetherium Crystals being present throughout.
    • During Season Five, the player is followed by a Disciple while they walk through an Aetherium Crystal infested Echelon.
    • During Season Six, the player walks through an Aetherium Crystal infested Deprogram.

References