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这篇文章中的内容出现于《使命召唤:黑色行动》。 这篇文章中的内容出现于《使命召唤Online》。 这篇文章中的内容出现于《使命召唤:黑色行动III》。 这篇文章中的内容出现于《使命召唤:黑色行动4》。 这篇文章中的内容出现于丧尸模式。
关于类似的奇迹武器,请见急冻炮
If I had designed this, it would have sucked and not blown. Ohoho!
——爱德华·瑞奇托芬

雷电炮Thundergun),又名雷浆炮,是僵尸模式中的一个奇迹武器,并在《使命召唤:黑色行动》的战役关卡数字中作为彩蛋武器登场。在《使命召唤:黑色行动》,雷电炮出现在死亡剧院上升、重制版亡者之夜中,随后在《使命召唤:黑色行动III》回归,出现在启示录及重制版的亡者之夜、死亡剧院和上升中,并在《使命召唤:黑色行动4》的活死人之日中再度回归,除此之外,雷电炮还出现在使命召唤Online僵尸围城模式中。

使命召唤:黑色行动[]

概述[]

雷电炮是一个大炮形状的奇迹武器,炮身上没有机械瞄具,只能腰射开火(但从第三视角可以看见该武器是抵肩射击的)。雷电炮能发射高压空气波,把近处的僵尸吹飞并秒杀,开火时较远距离的僵尸不会被击伤,但会被吹翻在地,并在短暂时间后重新爬起。雷电炮的弹匣可容纳2发弹药,后备弹药共12发,只有弹匣打空后才能重新换弹。雷电炮能短时间内清扫一片区域内的僵尸,在救援队友或被僵尸包围时能发挥奇效。

雷电炮由于弹药有限,换弹较慢,常常被当做紧急后备武器使用。此外,雷电炮只能在整个弹匣打空后换弹,因此玩家最好在拾取补满弹药强力奖励前打空并更换雷电炮的弹匣,但在Wii版的游戏和战役关卡“数字”里例外,其弹匣未空也可换弹。面对较少的僵尸时最好不要浪费雷电炮弹药,但地狱猎犬回合时对弹药的管理可以相对放松,因为回合结束时会掉落补满弹药奖励。

战役[]

雷电炮在战役关卡“数字”中作为一把彩蛋武器登场,类似于《使命召唤:战争世界》战役关卡“零星抵抗”中的射线枪,一个弹匣容纳2发弹药,后备弹药12发。该关卡中的雷电炮可以在弹匣未打空时进行换弹,同时在玩家滑下水管、到达第二个武器库时会补满雷电炮弹药。雷电炮几乎能秒杀所有近身的敌人,并且不需要精确的瞄准,就像一把强力的霰弹枪

玩家可以将手上的雷电炮换成其它的武器,随后还能重新将其捡回,但这样做可能会出现BUG,导致雷电炮无法开火。

以下是如何获得雷电炮的步骤:

  1. 在最初的审问场景结束后,玩家正前方有6个白色的罐子(注:不是地上的小罐子,是墙边的大罐子)。
  2. 通过开枪射击或投掷手雷摧毁全部6个罐子,让罐中的新星6号毒气泄露出来(注:必须由玩家自己而不是敌人摧毁罐子,可以用闪光弹干扰敌人,避免敌人的流弹打中罐子),该步骤成功后屏幕会晃动。
  3. 在任务初始区域,通向楼上的梯子旁边有一个小房间。
  4. 如果前一步骤成功,玩家能在小房间门口旁边的录音机里看见一个黑色磁带。
  5. 对磁带长按互动键,成功拿起时屏幕会剧烈晃动。
  6. 从屋顶跳到另一侧楼房,来到冰箱后克拉克的第一个武器库。
  7. 在武器库左边可以看到一个录音机。
  8. 对录音机使用互动键,将之前拿到的黑色磁带放入。
  9. 如果操作正确,可以看到黑色磁带放入,游戏响起一些特殊音效,屏幕也会再次晃动。
  10. 雷电炮会出现在录音机上方的墙上。

僵尸[]

The Thundergun can be obtained through the Mystery Box for 950 points in the maps Kino der Toten and Ascension, and in the revamped Call of Duty: World at War map Nacht der Untoten. It shoots a compressed air shock-wave blast that knocks any zombies backwards that survive the original hit. It is not advised to upgrade it until out of ammo.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the ZeusCannon. The ZeusCannon's magazine capacity is increased to four, and its reserve capacity is increased to 24. It has increased range and radius, and can now knock over zombies off-screen.

The Thundergun is one of the most useful weapons in Zombies Mode, especially when another player is downed. It can clear huge amounts of the undead with minimum effort, which can help the player reach the downed player extremely easily. It can kill multiple zombies without hassle and can save the player's life, but the downside is its short range. Despite being unusable, the Thundergun also makes an appearance in "Five" in the weapons-testing lab, suggesting that the Thundergun was found by the United States and was being reverse engineered by the Pentagon.

It is debatable whether or not the Thundergun is better than the Wunderwaffe DG-2. The Thundergun will kill all the zombies within its range and, unlike the Wunderwaffe, it does not hurt the player when fired at close range. However, the Wunderwaffe DG-2 can kill zombies which would normally be out of the Thundergun's blast range, and has the ability to kill zombies around corners. The Thundergun also has less ammo overall, and cannot be reloaded without unloading the magazine, unlike the Wunderwaffe DG-2. It is, for all intents and purposes, impossible to miss with the Thundergun if the zombies are within its range, whereas missing with the Wunderwaffe DG-2 is certainly possible.

雷电炮 Vs. 宙斯炮[]

雷电炮 宙斯炮
Thunder Gun ZeusCannon
伤害 ∞/0(近距离直接命中永远秒杀,中远距离命中僵尸仅会将其吹倒,实际不造成伤害) ∞/0(近距离直接命中永远秒杀,中远距离命中僵尸仅会将其吹倒,实际不造成伤害)
射击模式 半自动 半自动
射速 最高100发/分钟 最高100发/分钟
弹匣容量 2 4
最大弹药量 12+2 24+4
换弹时间 2秒 2秒
机动性
枪声
变化 增加弹匣容量、备用弹药量、射程及攻击半径


Creation[]

The Thundergun was originally thought by Richtofen to have been created by Dr. Maxis and that Maxis had been deliberately hiding it from him as he grew to not trust Richtofen, although this could mean that Richtofen did not trust Maxis and became paranoid. Richtofen even referred to it as the DG-3 (meaning he considered it to be the Wunderwaffe DG-2's successor). However, one of the radios in the map, Ascension reveals the true creation of the Thundergun. It was a Russian weapon codenamed "Project Thunder" and was being worked on by the Ascension Group under Anton Gersh's direction. Gersh knew about its range problem and was trying to fix it. He also knew about its small ammo (power cell) count.

图片[]

使命召唤Online[]

雷电炮在《使命召唤Online》以雷浆炮的译名出现,可从僵尸围城模式的神秘宝箱中抽出。

使命召唤:黑色行动III[]

概述[]

雷电炮在《使命召唤:黑色行动III》中回归,可从启示录及重制版的亡者之夜死亡剧院上升地图的魔法盒里抽出。

雷电炮的表现依然像在前作《使命召唤:黑色行动》里一样强力,能一发秒杀大量的僵尸。本作中雷电炮有着崭新的外观和操作动作,并且被雷电炮击杀的僵尸也会掉落强化能力奖励,其他方面基本没有变化,如弹药量与前作相同,强化后变为宙斯炮,弹药量增加,攻击范围提升。

在启示录中,用雷电炮打击玛格瓦装甲士兵非常有效,最佳情况下三炮便可将其消灭。

雷电炮 Vs. 宙斯炮[]

雷电炮 宙斯炮
Thunder Gun ZeusCannon
伤害 ∞/0(近距离直接命中永远秒杀,中远距离命中僵尸仅会将其吹倒,实际不造成伤害) ∞/0(近距离直接命中永远秒杀,中远距离命中僵尸仅会将其吹倒,实际不造成伤害)
射击模式 半自动 半自动
射速 最高100发/分钟 最高100发/分钟
弹匣容量 2 4
最大弹药量 12+2 24+4
换弹时间 2秒 2秒
机动性
变化 增加弹匣容量、备用弹药量、射程及攻击半径


图片[]

使命召唤:黑色行动4[]

雷电炮在《使命召唤:黑色行动4》的地图活死人之日中回归。

图片[]

琐事[]

使命召唤:黑色行动[]

  • 上升这张地图的宣传海报里可以看到拿着雷电炮的安东·格施
  • In Zombies mode, while a single kill with the Thundergun gives the player 50 points, each additional kill provides less points and the total amount can not exceed a total of 300, meaning that killing 24 zombies will still add 300 points to the players score.
  • The sound heard when receiving the Thundergun in "Numbers" come from transmissions of GKNOVA6.
  • The gun has "Остережение большой плохой волк" written on its side, which is Russian for "Caution: Big Bad Wolf".
  • The two red glowing lights on the front of the canister when loaded into the gun indicate how many shots are left in the magazine. When upgraded there are three lights visible as one of them is hidden by other parts of the gun. This is fixed on the iOS/Android version of the game. This is also the case in Black Ops III.
    • From the animation, it appears as if it should be able to hold a maximum of eight rounds should Maxis and Gersh have fixed the Thundergun's magazine problem.
  • If zombies that are knocked down by the Thundergun's blast are attacked by players, they will instantly be back up on their feet, instead of slowly rising up.
  • The Thundergun deals no friendly fire damage in "Numbers".
  • There is an unusable Thundergun in a metal locker in "Five". It is in the same room as the unusable Winter's Howl and Death Machine.
  • If the player turns off rag doll effects, zombies will not fly backwards when shot; they just fall as if they were taken out by conventional weapons.
  • Occasionally, zombies caught at close range in the blast will not be affected at all, as if the weapon missed them entirely. This seems to occur more often on higher rounds, though a second blast will usually work.
  • "Stainless Steel" can be seen written on the Thundergun.
  • The Thundergun was originally going to be a usable weapon on "Five", as there are quotes in the games files for each character, as can be seen here.
  • The Thundergun in "Numbers" can be reloaded mid-magazine.
    • When the Thundergun in "Numbers" is reloaded mid-magazine, the current magazine will disappear and the empty reload is executed, as the Thundergun has no mid-magazine reload animation.
      • Also, the glowing lights will still be visible, even though the magazine is out.
    • In the Nintendo Wii Version of Call of Duty: Black Ops, if the player obtains the Thundergun from the Mystery Box on single player before updating their game, it is possible to aim down its sights.
      • It is also possible to reload mid-magazine on single player before updating the game.
      • In the Nintendo Wii Version of Call Of Duty: Black Ops, there is no orange/red glow is present on the Thundergun.
    • Before an unspecified patch, the Thundergun could be reloaded mid-magazine on Kino der Toten.
  • Zombies killed by the Thundergun will not drop power-ups.
    • However, in the mobile version of the game and Black Ops III, they are able to drop power-ups.
  • The ZeusCannon's wind shot looks slightly purple on the inside.
  • An ad for the Thundergun can be seen on the loading screen for Moon.
  • The Thundergun has visible iron sights, although the ability to use them was never featured in the game.
  • In the mobile version, Zombies are instead turned to ashes instead of being blasted away.

使命召唤:黑色行动II[]

  • According to Call of Duty: Black Ops II PC game files, the Thundergun was originally going to appear in the game, but was removed for unknown reasons.

使命召唤:黑色行动III[]

  • The Thundergun does not have a wall running animation.
  • Though the Thundergun lacks the ability to zoom aim, from a third person view, the character model retains the zoomed in animation.
  • All four glowing lights can now be seen on the the Zeus Cannon. The front end of the weapon also now seems to bounce back when firing, where the former incarnation of the weapon just had a generic recoil animation.
  • During an Insta-Kill, the Thundergun has infinite range.Template:Citation

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