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使命召唤Wiki
这篇文章中的内容出现于《使命召唤》。 这篇文章中的内容出现于《使命召唤:联合进攻》。 这篇文章中的内容出现于《使命召唤:决胜时刻》。 这篇文章中的内容出现于《使命召唤2》。 这篇文章中的内容出现于《使命召唤4:现代战争》。 这篇文章中的内容出现于《使命召唤:战争世界》。 这篇文章中的内容出现于任天堂DS版《使命召唤:战争世界》。 这篇文章中的内容出现于《使命召唤:黑色行动》。 这篇文章中的内容出现于任天堂DS版《使命召唤:黑色行动》。 这篇文章中的内容出现于《使命召唤:黑色行动III》。 这篇文章中的内容出现于僵尸模式。
关于名字类似的武器,请见PPS-42PPS-43

PPSh-41是一把冲锋枪,出现在所有以二战为主题的使命召唤系列作品中,同时在使命召唤:黑色行动使命召唤:黑色行动(NDS)使命召唤:黑色行动3里也有登场。

使命召唤 & 联合进攻[]

PPSh冲锋枪能容纳71发的苏联手枪弹,并有非常高的射速。它长距离作战的能力十分有限,且子弹威力相对较低,但高射速使它非常适合火力压制和近距离作战。
——使命召唤手册的说明

战役[]

The PPSh-41 is a submachine gun featured in the Soviet campaign. It has a very high magazine capacity, decent power, and only medium recoil. It takes just two bullets to kill one enemy in singleplayer, but its fairly high rate of fire when fired automatically makes it more effective against grouped targets, rather than individual ones. Ammunition is relatively scarce in the early levels of the Soviet campaign, when MP40s are more readily available. In United Offensive, it is much less effective, as it takes four shots to kill one enemy, twice as many as before, but otherwise identical and still a versatile weapon for close quarters and moderately long distances.

The gun has a semi-automatic fire mode, however as it doesn't affect hipfire accuracy and simply impedes players in CQC, this mode should best be avoided.

多人对战[]

The PPSh-41 is used by the Soviets during multiplayer. Because they do not have a support gun capable of sustained medium-ranged fire, the PPSh-41's 71 round drum is used to give them an advantage in close range combat. In the first game, where there is no damage dropoff, the gun can be used competently at medium close ranges, killing in two to four shots. In UO, however, where the spread has been increased and damage falloff is present, it takes three to seven hits to kill. The recoil is the second greatest of the submachine guns, only to the MP-40, consisting of a slight upward pull and random horizontal shaking.

图片[]

使命召唤:决胜时刻[]

PPSh冲锋枪能容纳71发的苏联手枪弹,并有非常高的射速。它长距离作战的能力十分有限,且子弹威力相对较低,但高射速使它非常适合火力压制和近距离作战。
——手册的说明

In Call of Duty: Finest Hour the PPSh is an effective weapon with a high recoil and low damage. It is difficult to see while using this weapon because of the muzzle flash, but its huge magazine capacity and high rate of fire make up for this deficiency. Controlling fire is a good tactic, since ammo will be quickly eaten up if fired automatically. It can first be used in the level "The Flag Must Fall."

图片[]

使命召唤2[]

战役[]

In the campaign, the PPSh-41 is a common Soviet weapon. It can still do massive damage at close range, but its higher recoil makes it less effective at maximum range than the first game. Ammunition is more readily available from the start than its predecessor, as most soldiers use this weapon. However, the player can no longer swap between automatic and semi-automatic firing modes from this game onwards (the same goes to all other machine-guns and automatic rifles), this can be largely negated if the fire button is lightly tapped to fire in a burst mode. Though many rounds can be carried in reserve, the PPSh-41 eats up ammo very quickly, and ammunition is not always easily obtained, as the only way to get it is for a PPSh-41-wielding friendly to die, or obtain from the wooden boxes in few occasions.

多人对战[]

In multiplayer, this weapon is usually only effective from close to moderately long ranges. It retains the high recoil from the campaign, but is now capable of killing three to five hits at any range. The recoil pattern is more predictable in this installment, a slight upward push rather than random shaking, making it easier to control. It has a high magazine capacity, and provided that every bullet hits, and no bullet is wasted, one user can kill 14 enemies at range, or 23 in close quarters with one magazine.

图片[]

使命召唤4:现代战争[]

战役[]

PPSh-41在关卡“双狙往事”中简单地出现了一次,在教堂外有一个二战纪念雕像,造型是两个手持PPSh-41的士兵。

多人对战[]

灰色城市的地图正中央有一个二战时期苏联士兵的雕像,雕像手上是一把金色的PPSh-41。在征服模式里,B点的旗帜被插在这把PPSh-41的枪管中。

使命召唤:战火世界[]

战役[]

The PPSh-41 appears in the Soviet Campaign of Call of Duty: World at War. In the earlier levels, very few can be found, although the player can pick up ammo from fallen comrades. Later on in the campaign it becomes much more common, as Soviet soldiers start using the PPSh-41 instead of the Mosin-Nagant, ammo is much easier to find. This makes the PPSh-41 a very useful weapon during the later stages of the campaign. Because the PPSh-41 has such low recoil, it has good accuracy when hip firing, in close quarters this can be the difference between life and death as ADS takes precious time that could be used to fire up to seven bullets at an enemy. This is Reznov's weapon of choice in World at War. The PPSh-41 can only be found with a round drum.

多人对战[]

The PPSh-41 is unlocked at Level 53.

The PPSh-41 is an extremely low damage-per-bullet weapon. At any range before 19 meters, the PPSh-41 will deal a mere 22 damage, warranting five shots to kill, or four shots if two bullets are headshots. The PPSh-41 will decrease in damage linearly until 25 meters, where it will deal its minimum damage, a pathetic 14 damage, warranting an extreme eight shots to kill, or seven shots if one of the seven bullets is a headshot. This damage output severely limits the PPSh-41, and makes the PPSh-41 absolutely reliant on Stopping Power if one wanted to alleviate the poor damage per bullet. Using Stopping Power, the PPSh-41 gets a severely increased amount of power. At any range shorter than 19 meters, the PPSh-41 will deal 30 damage, warranting four shots to kill, or three shots if one is a headshot. The PPSh-41 with Stopping Power will decrease in damage linearly until 25 meters, where the PPSh-41 will deal 19 damage, requiring six shots to kill, or five shots if one is a headshot. The PPSh-41 is best used with Stopping Power if engaging enemies at longer ranges, as the PPSh-41 with Stopping Power requires two less shots to kill than a PPSh without Stopping Power. It should also be noted that the PPSh-41 has low penetration power, making Deep Impact crucial if the player wanted to try shooting through objects.

In Hardcore, the low damage of the PPSh-41 is even more evident. The PPSh-41, by default, will kill in either two or three shots sans Stopping Power. The PPSh-41 with Stopping Power can kill in one shot up to 19 meters, but at any range afterwards, the PPSh-41 will either need to rely on a limited headshot range for a one-shot kill, or deal with a two shot kill. This makes the PPSh-41 a risky weapon to use in Hardcore, as its damage values will make it suffer in comparison to literally any other weapon in the game. However, the great rate of fire can potentially make up for this.

To alleviate the poor damage of the PPSh-41, the PPSh-41 has the strongest rate of fire of all weapons in Call of Duty: World at War, achieving an astounding 1250 RPM. This makes the user extremely deadly in close quarters combat, and even more so if using Stopping Power. The combination of decent close quarters damage and 1250 RPM makes the PPSh-41 one of the deadliest weapons up close. Using Double Tap on the PPSh-41 increases this rate of fire to an astounding 1666 RPM, but makes recoil control significantly more difficult, and makes the PPSh-41 just evaporate reserve ammunition supplies. For this reason, most players prefer Stopping Power over Double Tap, in order to reserve more ammunition. Ammunition control is made harder by how fast the PPSh-41 shoots, for the user may find themselves reloading constantly if they do not control their ammunition.

The PPSh-41 has bizarre accuracy traits. The iron sights are relatively clear, albeit small in size, and the recoil is omni-directional, making overall recoil rather low, but unpredictable and hard to compensate. Using Double Tap can make the recoil take effect at a faster rate, making it crucial to control recoil. For these reasons, Double Tap and the Aperture Sight are not recommended for use. However, the muzzle flash is rather obstructive, particularly the flash that stems out from the top. The Aperature Sight can aid with the muzzle flash.

Handling traits of the PPSh-41 are rather positive. The hip-fire cone is small, the aim down sights speed is swift, and the player will move at the default movement speed. The PPSh-41 has weird reloading properties. The PPSh-41 will tactically reload in 2.3 seconds, and will perform an empty reload in 2.8 seconds. However, with the Round Drum attachment in use, the player will tactically reload in 2.5 seconds, and will perform an empty reload in a lethargic 4.1 seconds. If using the Drum Magazine, it is crucial to avoid empty reloads, as they are extremely time-consuming.

The PPSh-41 has a 35 round magazine by default, which can increase to double that figure, of 70 rounds, when using the Round Drum attachment.

Unlike other SMGs, the PPSh-41 is incapable of equipping a Silencer/Flash Hider. After completing the Marksman: I challenge, the PPSh-41 can use the Aperture Sight. Functionally, it's a good attachment to use if the player wanted an extremely precise point over a small circle sight, which is further obstructed by obtrusive muzzle flash. However, from a beneficial standpoint, the Aperture Sight is inferior to the second attachment.

After completing the Marksman: II challenge, the PPSh-41 can use the Round Drum, increasing the magazine size to a colossal 70 rounds. This magazine capacity greatly aids the player, as they will not need to reload as often compared to without the attachment, and the starting ammunition loadout is increased by 35 rounds, due to the same amount of reserve ammunition being used. However, players should take caution about empty reloading, which can take a lethargic 4.1 seconds to perform should the user not be using Sleight of Hand or Reload Cancelling Methods. Performing tactical reloads is the way to go, as they only take 2.5 seconds to complete the reload animation.

In terms of perks, Bandolier can be extremely useful, as the PPSh-41 isn't the most common weapon found on the ground, and the user only spawns in with a total of 105/140 rounds at their disposal. Due to the gluttonous nature of the PPSh-41, it is highly recommended to use in order to use the PPSh-41 for prolonged periods of time. Due to the absence of a Silencer/Flash Hider, players will generally avoid stealth perks, as the PPSh-41 goes against the purpose of a stealth role.

In conclusion, the PPSh-41 is a weak weapon at first, possessing a terrible damage output, and expending low amounts of ammunition very quickly. However, through using attachments and perks, the PPSh-41 can become an extremely deadly weapon that can easily mow over enemies, and can stay in the fight for extremely long periods of time. The PPSh-41 may not be the most commonly used weapon on the field due to its late unlock time and poor damage output, but a player, with the correct class setup to adapt to the PPSh's weakness, can prove to be extremely powerful on the field.

武器配件[]

  • Aperture Sight
  • Round Drum

图片[]

关于配件图片,请见PPSh-41/配件

僵尸[]

The PPSh-41 is first available in Verrückt and appears in all later maps. It is the only SMG which cannot be bought off the wall and is also the only SMG that appears with its drum mag in Zombies. It is quite effective against Zombies and Hellhounds alike, even at higher levels. Because of its very high rate of fire and mediocre damage per round, it is the perfect weapon for scoring lots of points. The only problem is the high ammo consumption; the PPSh-41 can run dry after only a single round if not used wisely. It is not advised to use this weapon with Double Tap Root Beer, as the gun already has the highest rate of fire in the game. This will burn up the ammo quickly, so the player may find themselves with no ammo for it in the middle of a round.

If upgraded via the Pack-a-Punch Machine in Der Riese the gun is entitled "The Reaper" and has a magazine size of 115 which seems to rival that of a machine gun, a reference to Element 115. It also has an increase in rate of fire, from 1250 RPM to 1578 RPM. If this is combined with Double Tap Root Beer, it shoots extremely fast, at 1972.5 RPM. It has a vast increase in damage, doing more damage than the MG42 and M1919 Browning even if both are upgraded. But it still burns through ammo very quickly; however it is helped by its massive ammo capacity, which is the third largest in the mode, behind only the MG42 and M1919 Browning.

PPSh-41 Vs. The Reaper[]

PPSh-41 The Reaper
PPSh-41 Round Drum WaW The Reaper WaW
伤害 100-60 150-80
射击模式 全自动 全自动
射速 1250发/分钟 1578发/分钟
弹匣容量 71 115
最大弹药量 71+355 115+700
换弹时间 2.1秒(弹鼓未空)
2.8秒(弹鼓打空)
2.1秒(弹鼓未空)
2.8秒(弹鼓打空)
机动性
变化 后备弹药增多, 弹匣容量增大,射速变快,伤害增高


使命召唤:战火世界(DS)[]

The PPSh-41 appears in Call of Duty: World at War (Nintendo DS) as one of the five SMG's available in game. The DS version has a much lower rate of fire and higher damage compared to the PPSh-41 on the console versions. It has high recoil, slightly more than the Thompson.

The high capacity of the mag allows this weapon to be used in a LMG fashion style of play, just without the inconvenience of being slowed down.

战役[]

In singleplayer, the PPSh-41 is a starting weapon in all missions in the Soviet Campaign, with the exception of vehicle levels. It has a large ammunition capacity (71 rounds, like the console versions), low rate of fire, and high damage per bullet. Overall it is an excellent weapon with only one flaw, its high recoil, which can be fixed by burst firing or using it like a semi-auto gun, since it is capable of killing an enemy in two to three shots at any range, or simply pointing the stylus downwards, to counter the recoil.

多人对战[]

In multiplayer, the PPSh-41 is one of the most common weapons on multiplayer for the Allied faction. Just like in single player, the PPSh-41 has a high damage per bullet, a manageable rate of fire, and a large 71 round drum mag. But the recoil is just as high as in single player, so it is recommended to burst fire or use it like it was semi-automatic at medium to long ranges. However, since the recoil only pushes the gun upwards, the recoil can be countered by aiming downwards when going full auto. It's also true that if aiming at the enemy at the stomach firing two shots will pull the gun upwards making the third shot land on the head which will most likely result in a kill.

图片[]

使命召唤:黑色行动[]

The PPSh-41 appears in the mission "Project Nova" as the PPSH, being used by Reznov, Dimitri Petrenko and other Soviet soldiers. The gun still uses animations recycled from Call of Duty: World at War and retains the same characteristics, but its graphics are slightly improved upon. The reload animation produces slightly increased screen shake. "Project Nova" is the only time the PPSH is seen in the game.

Unlike in other games' singleplayer modes, the PPSH has a 35-round box magazine, similar to the version first unlocked in World at War multiplayer. Due to the fact most of the Russian soldiers use the PPSH, ammo is incredibly common and easy to find.

图片[]

使命召唤:黑色行动(DS)[]

The PPSh-41 appears in the DS version of Black Ops as one of the SMG's featured in game. It has many similarities with the World at War counterpart, like the 71 round magazine with 284 spare rounds, the general appearance and (good) ironsights, but opposed to the precedent version sports a very high rate of fire, and low recoil. The PPSh-41s muzzle flash obstructs the sights even though it can be seen through, and it has low damage. While the silencer removes muzzle flash, part of the foresight is removed as well, to prevent obstruction. this however doesn't prevent accuracy, and makes the ironsights even a little more clear.

僵尸[]

In Zombies game mode, the PPSh-41 can be obtained from the Mystery Box (950 points per use) or off the wall in the third room of any map for 5000 points. It has low recoil, a high rate of fire, low damage, and a high capacity, which can make it a blessing in CQB, especially since most of the maps are CQB based. Despite these stats, its high rate of fire can burn through ammo incredibly quickly, which can leave the player defenseless in later rounds. The only remedy to this is to buy ammo off the wall, which makes this weapon another good choice to use, as none of the other SMGs have the ability to do this.

配件[]

  • 消音器

图片[]

使命召唤:黑色行动3[]

多人对战[]

通过2017年2月7日的更新,PPSh-41加入了使命召唤:黑色行动3的多人对战里,玩家可以从黑市的空投补给中抽取到。PPSh-41在多人对战里的名字简化为了PPSh,默认使用35发容量的弹匣,而装配加长弹匣配件后就会变为有71发容量的弹鼓。

僵尸[]

The PPSh-41 returns in the Zombies map Gorod Krovi, and it uses an updated version of the Call of Duty 2 model. It has a 71-round magazine, and is available from the Mystery Box. It was also previously seen on The Giant's poster, being wielded by Nikolai Belinski. Damage output seems to be similar, if not identical, to its Call of Duty: World at War counterpart. In an interview, Jason Blundell stated that he copied and pasted the damage stats from Call of Duty: World at War. It seems as if recoil was slightly decreased. When paired with Double Tap Root Beer 2.0, the PPSh-41 is devastating and is arguably one of the highest damaging weapons when this is also paired with the upgraded version.

When Pack-a-Punched, it becomes The Grim Reaper and retains many characteristics from its Pack-a-Punched counterpart of Call of Duty: World at War, including the 115-round magazine, though reserve ammo is slightly reduced from 700 to 690 rounds (thus becoming more appropriate since 690 is divisible by 115). It also has the ability to be re-Pack-a-Punched to gain alternate ammo types which makes it far more useful than the original variant.

图片[]

PPSh-41 Vs. 死神[]

PPSh-41 死神
PPSh-41 Zombies BO3 The Grim Reaper BO3
射击模式 全自动 全自动
弹匣容量 71 115
最大弹药量 71+426 115+690
变化 弹匣容量增大,后备弹药增多


冷知识[]

使命召唤 & 联合进攻[]

  • 尽管在使命召唤:联合进攻中只能使用装有弹鼓的PPSh-41,但是在加载了苏联主题的主菜单下,可以看见一个装配着弹匣的PPSh-41。

使命召唤:决胜时刻[]

  • 这个版本的PPSh-41建模比较粗糙,枪托和机匣接合处的金属零件有少许错位。

使命召唤:战火世界[]

  • PPSh-41在僵尸模式中得到强化后,弹鼓容量从71变为115,意指115元素。
  • 在主机和PC版的亡者之夜地图中,神秘宝箱里没有PPSh-41,但在使命召唤:僵尸的版本中有。
  • 在第三人称视角下,PPSh-41一直都装配着弹鼓
  • 这是尼古莱·别林斯基最喜欢的武器。

使命召唤:黑色行动[]

  • 在任务“新星计划”中PPSh-41可以打出断肢效果。
  • PPSh-41在开火时,制退器并没有排气,但在Wii版本中会排气。
  • NPC拿这把枪的姿势就像这把枪有一个手枪握把一样。Template:CoD1 Weapons

Template:CoDFH Weapons Template:CoD2 Weapons Template:CoD5 Weapons Template:CoD5DS Weapons Template:CoD7 Weapons

Template:CoD7DS Weapons

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